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Learning behavior in augmented reality–mediated mobile game–based learning

Ya-Lun Yu (Graduate School of Technological and Vocational Education, National Yunlin University of Science and Technology, Douliou, Taiwan)
Ting Ting Wu (Graduate School of Technological and Vocational Education, National Yunlin University of Science and Technology, Douliou, Taiwan)
Yueh-Min Huang (Department of Engineering Science, National Cheng Kung University, Tainan, Taiwan)

Library Hi Tech

ISSN: 0737-8831

Article publication date: 13 October 2022

199

Abstract

Purpose

This paper aims to investigate whether the effects of children's current learning are related to their learning efficiency and behavior when they are exposed to two different gaming media.

Design/methodology/approach

In this paper the authors used a quasi-experimental design to determine whether game-based learning can be improved by using mobile devices equipped with augmented reality (AR).

Findings

The control group using the card game was careful to find the correct answer, with the intention of “obtaining the maximum score with the highest rate of correctness,” whereas the experimental group using the AR board game played aggressively by “obtaining the maximum score with the highest number.”

Research limitations/implications

Although integrating an AR board game into the curriculum is an effective approach, the need to implement such a game in response to different learning attitudes and behaviors of students should be addressed.

Practical implications

Depending on the learning situation, different teaching methods and aids can be used to help students effectively learn. The recommendations based on this experiment can broaden the teaching field and allow for a wider range of experimental studies.

Originality/value

Learning behavior was observed, and user attention was interpreted using MindWave Mobile.

Keywords

Acknowledgements

This research is partially supported by the Ministry of Science and Technology, Taiwan, R.O.C. under Grant No. MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3 and MOST 111-2628-H-224-001-MY3.

Citation

Yu, Y.-L., Wu, T.T. and Huang, Y.-M. (2022), "Learning behavior in augmented reality–mediated mobile game–based learning", Library Hi Tech, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/LHT-03-2022-0122

Publisher

:

Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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