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Exploring mixed-reality approaches for inclusive blended learning in higher education

Gary Burnett (School of Design and Creative Arts, Loughborough University, Loughborough, UK)

Journal of Workplace Learning

ISSN: 1366-5626

Article publication date: 22 August 2024

Issue publication date: 10 October 2024

78

Abstract

Purpose

This paper aims to investigate how mixed-reality (MR) can be used to enhance inclusivity in synchronous working activities where groups of people may be present either face-to-face or online – focusing on blended learning in the higher education (HE) context.

Design/methodology/approach

In a research methods module, 140 university master’s-level students were given the option to attend and engage in seminars/practical sessions either in a real lecture room or online through a virtual version of an equivalent environment, accessible on everyday devices. The MR platform provided two-way video “windows” enabling all students on the module to freely interact with staff and their peers. Attendance was recorded throughout the semester and survey data was captured after all sessions (33% response rate). In addition, student activity was video recorded within both the real and virtual spaces.

Findings

Attendance was high throughout the semester and students were very positive about this novel approach to their education. Students chose to either engage purely in-person, online or as a mixture of the two; performance on the module was not impacted by this decision. The survey highlighted several factors that impacted on students’ choice of learning space, including those related to intrinsic characteristics of individual students (e.g. desire for traditional/novel social interactions) and those related to extrinsic influences (e.g. weather and travel demands). Video analysis revealed numerous differences in the behaviours exhibited across the virtual and real spaces, related to individual versus team mentalities.

Practical implications

Conclusions are drawn regarding how MR can be used in HE and potentially other work-related contexts to enhance engagement, a sense of community and ultimately learning/productivity outcomes.

Originality/value

This study investigated how a large (>100) cohort of students responded to an MR blended learning experience across a whole semester. In this respect, to the best of the author’s knowledge, this is the first study to consider such issues at this scale in a university education setting.

Keywords

Acknowledgements

The author would like to thank all of the students who were willing to volunteers for this research. Moreover, the author would like to thank Adil Asmal, David Large and Maddy Hallewell who helped in the technical set up of the virtual Coates, as well as the running of the seminar sessions for this module.

Citation

Burnett, G. (2024), "Exploring mixed-reality approaches for inclusive blended learning in higher education", Journal of Workplace Learning, Vol. 36 No. 7, pp. 486-499. https://doi.org/10.1108/JWL-03-2024-0059

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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