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The effects of augmented reality shopping experiences: immersion, presence and satisfaction

M. Claudia tom Dieck (OTEHM, Manchester Metropolitan University – All Saints Campus, Manchester, UK)
Eleanor Cranmer (OTEHM, Manchester Metropolitan University – All Saints Campus, Manchester, UK)
Alexandre Luis Prim (Department of Management, Faculdade SENAC - National Commercial Training Service, Blumenau Campus, Blumenau, Brazil)
David Bamford (OTEHM, Manchester Metropolitan University – All Saints Campus, Manchester, UK)

Journal of Research in Interactive Marketing

ISSN: 2040-7122

Article publication date: 21 March 2023

Issue publication date: 11 November 2023

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Abstract

Purpose

Augmented reality (AR) is transforming the business and interactive marketing landscape. This research aims to investigate consumers' degree of involvement and if a feeling of immersion and presence influences AR shopping satisfaction, comparing high- and low-immersive AR experiences.

Design/methodology/approach

This paper uses a quantitative approach. Two studies were carried out: a high-immersive AR experiment with 173 participants and a low-immersive AR experience with 222 participants. Findings were analyzed using partial least square structural equation modeling with SmartPLS.

Findings

Results indicate the antecedents of immersion and presence differ when it comes to different immersive AR levels. In a high-immersive AR experience, flow, information seeking and novelty are attributes related to immersion, while enjoyment and personalization are related to presence. Contrastingly, in a low-immersive AR experience, only flow is related to immersion, while information seeking, novelty and personalization are related to presence. These results highlight the role of immersion and presence as mediators for AR shopping satisfaction experience.

Originality/value

This study's originality lies in the use of a rival model for analysis. Findings suggest a contingent perspective of AR experience, depending on high- or low-immersion experience, so companies must pay attention for how to measure AR experiences to increase involvement and satisfaction.

Keywords

Citation

tom Dieck, M.C., Cranmer, E., Prim, A.L. and Bamford, D. (2023), "The effects of augmented reality shopping experiences: immersion, presence and satisfaction", Journal of Research in Interactive Marketing, Vol. 17 No. 6, pp. 940-958. https://doi.org/10.1108/JRIM-09-2022-0268

Publisher

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Emerald Publishing Limited

Copyright © 2023, Emerald Publishing Limited

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