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The effect of novelty in in-game advertising: examining the moderating role of interactivity and congruency

Devika Vashisht (Marketing Management, Indian Institute of Management Sirmaur, Paonta Sahib, India)

Journal of Research in Interactive Marketing

ISSN: 2040-7122

Article publication date: 19 July 2021

Issue publication date: 15 October 2021

1016

Abstract

Purpose

The motivation behind the study is to look at the impact of novelty in games on brand recall and attitude, and to dissect the directing job of game interactivity from the points of view of “contrast effect,” “engagement theory” and “transportation theory”.

Design/methodology/approach

A 2 (novelty: congruent or incongruent) × 2 (game interactivity: high or low) between-subject measures design was used. In total, 172 management students participated in the study. A 2 × 2 between-subjects measure multivariate analysis of variance (MANOVA) was utilized to test the hypotheses.

Findings

Incongruent novelty results in higher brand recall but less favorable brand attitude than congruent novelty. Interactivity moderates the relationship between novelty congruence and brand recall such that in a high-interactivity condition, incongruent novelty results in higher brand recall than that in the low-interactivity condition. But, in case of the high-interactivity condition, congruent novelty results in more favorable brand attitude than that in the low-interactivity condition.

Practical implications

Developing high brand recall rates and attitudes are the prime objectives of the marketers for choosing a medium to advertise their brands. This investigation adds knowledge to the area of interactive marketing, particularly in-game advertising as a media technique to promote brands taking novelty and game interactivity factors into thought.

Originality/value

From the perspectives of interactive marketing, psychological elaboration, mind-engagement and transportation of experience, this investigation adds to the literature of advanced media advertising, explicitly to in-game advertising by looking at the effect of novelty and game interactivity.

Keywords

Citation

Vashisht, D. (2021), "The effect of novelty in in-game advertising: examining the moderating role of interactivity and congruency", Journal of Research in Interactive Marketing, Vol. 15 No. 4, pp. 769-786. https://doi.org/10.1108/JRIM-07-2019-0101

Publisher

:

Emerald Publishing Limited

Copyright © 2021, Emerald Publishing Limited

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