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The effects of consumer esports videogame engagement on consumption behaviors

Amir Zaib Abbasi (Shaheed Zulfikar Ali Bhutto Institute of Science and Technology – Islamabad Campus, Islamabad, Pakistan)
Muhammad Asif (Shaheed Zulfikar Ali Bhutto Institute of Science and Technology – Islamabad Campus, Islamabad, Pakistan)
Linda D. Hollebeek (Montpellier Business School, Montpellier, France and Tallinn University of Technology, Tallinn, Estonia)
Jamid Ul Islam (College of Business Administration, Prince Sultan University, Riyadh, Saudi Arabia)
Ding Hooi Ting (Department of Management and Humanities, Universiti Teknologi Petronas, Seri Iskandar, Malaysia)
Umair Rehman (User Experience Design Department, Wilfrid Laurier University, Waterloo, Canada)

Journal of Product & Brand Management

ISSN: 1061-0421

Article publication date: 7 December 2020

Issue publication date: 12 November 2021

3780

Abstract

Purpose

This study aims to propose a model for predicting consumers’ esports videogame engagement on their ensuing consumption behaviors, which remains nebulous to date.

Design/methodology/approach

After approaching esports consumers in different gaming zones in Pakistan, this paper collected data from 364 videogame-based esports consumers. This paper deployed SmartPLS 3.2.8 software to perform the partial least squares-structural equation modeling-based analyzes.

Findings

The structural model results show that consumers’ affective and behavioral esports videogame engagement positively affects their consumption behavior, including heightened community engagement, purchase intent, coproduction, word-of-mouth and new player recruitment. However, while consumers’ cognitive esports engagement was found to positively impact community engagement, new player recruitment and coproduction, it failed to predict consumers’ esports-related purchase intent or word-of-mouth behaviors.

Practical implications

The findings reveal that a strategic focus on consumers’ esports game engagement will enable practitioners to nurture desirable consumer behaviors, including enhanced purchase intent, coproduction, word-of-mouth and new player recruitment behaviors, thus warranting consumer engagement’s strategic value as a key esports gaming metric.

Originality/value

Empirical research into the role of consumers’ esports videogame engagement on their ensuing consumption behaviors remains scant to date. Based on this gap, this study offers a timely contribution by exploring and validating a model that gauges the effect of consumers’ cognitive, emotional and behavioral esports videogame engagement on their community engagement, purchase intention, coproduction, word-of-mouth and new player recruitment. It, thus, offers important insight into the rapidly advancing field of digital esports games.

Keywords

Acknowledgements

The third author thanks Prof. Adele Berndt for the discussion on esports games.

The fourth author would like to acknowledge Prince Sultan University, Saudi Arabia for their support.

Citation

Abbasi, A.Z., Asif, M., Hollebeek, L.D., Islam, J.U., Ting, D.H. and Rehman, U. (2021), "The effects of consumer esports videogame engagement on consumption behaviors", Journal of Product & Brand Management, Vol. 30 No. 8, pp. 1194-1211. https://doi.org/10.1108/JPBM-04-2020-2839

Publisher

:

Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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