TY - JOUR AB - Purpose– The purpose of this paper is to argue that playing computer games for lengthy periods of time, even in a manner that will force the player to forgo certain other activities normally seen as more important, can be an integral part of human flourishing.Design/methodology/approach– The authors' claim is based on a modern reading of Aristotle's Nichomacean Ethics. It should be emphasized that the authors do not argue that computer gaming and other similar online activities are central to all people under all circumstances; but only seek to show that the claim holds true for some people under some circumstances and the authors try to spell out the relevant circumstances in detail.Findings– The authors provide a list of situations in which playing computer games for lengthy periods of time, in a manner that will force the player to forgo certain other activities normally seen as more important, is an integral part of human flourishing.Originality/value– The paper puts some novel pressure on the widely‐held belief that playing computer games for lengthy periods of time, in a manner that will force the player to forgo certain other activities normally seen as more important. The paper claims that playing some computer games and partaking in some forms of online activities could be highly conducive to what it actually means in practice to take care of oneself and, to paraphrase Aristotle, to be eager for fine actions. VL - 11 IS - 2 SN - 1477-996X DO - 10.1108/JICES-01-2013-0001 UR - https://doi.org/10.1108/JICES-01-2013-0001 AU - Fröding Barbro AU - Peterson Martin PY - 2013 Y1 - 2013/01/01 TI - Why computer games can be essential for human flourishing T2 - Journal of Information, Communication and Ethics in Society PB - Emerald Group Publishing Limited SP - 81 EP - 91 Y2 - 2024/04/19 ER -