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Improving gastro-tourism experience through 3d virtual attractions: evidence from tourists’ self-reported and neurophysiological responses

Mustika Sufiati Purwanegara (School of Business and Management, Bandung Institute of Technology, Bandung, Indonesia)
Nila Armelia Windasari (School of Business and Management, Bandung Institute of Technology, Bandung, Indonesia)
Hasbian Fauzy Perdhana (Neurobusiness Lab, Bandung Institute of Technology, Bandung, Indonesia)
Muhammad Fakhrul Rozy Ashadi (Neurobusiness Lab, Bandung Institute of Technology, Bandung, Indonesia)
Fitri Aprilianty (School of Business and Management, Bandung Institute of Technology, Bandung, Indonesia)

Journal of Hospitality and Tourism Technology

ISSN: 1757-9880

Article publication date: 12 August 2024

149

Abstract

Purpose

This study aims to explore how the utilization of 3D virtual experiences and social media improve overall gastro-tourism experiences throughout the tourist journeys.

Design/methodology/approach

This study employs a mixed-methods approach. By combining self-reported surveys and EEG tracking, this study is able to rigorously unravel Gen Z’s experience and emotions in enjoying tech-enabled gastro-tourism activities.

Findings

Showcasing 3D virtual experiences and TikTok heightened customer expectations in the pre-visit stage. The 3D virtual attractions effectively enhanced tourists’ excitement and positive emotions during on-site gastronomic experiences, and subsequently manifested into a long-term impact on future actual visit intention.

Originality/value

This study contributes to the fields of information technology and tourism by examining how digital technologies affect Gen Z’s behavior and enhance the gastro-tourism experience starting from information search, moving to on-site experiences and subsequently affect their post-purchase behavior.

Keywords

Acknowledgements

Funding: This work was supported by the School of Business and Management – Institut Teknologi Bandung PPMI Research Grant 2023.

Declaration of Generative AI and AI-assisted technologies in the writing process Statement: During the preparation of this work the author(s) used ChatGPT in order to do grammatical and spell check. After using this tool/service, the author(s) reviewed and edited the content as needed and take(s) full responsibility for the content of the publication.

Citation

Purwanegara, M.S., Windasari, N.A., Perdhana, H.F., Ashadi, M.F.R. and Aprilianty, F. (2024), "Improving gastro-tourism experience through 3d virtual attractions: evidence from tourists’ self-reported and neurophysiological responses", Journal of Hospitality and Tourism Technology, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/JHTT-01-2024-0022

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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