TY - JOUR AB - Purpose The purpose of this paper is to investigate the predictors of game addiction based on loneliness, motivation and inter-personal competence using the samples of college students recruited from South Korea (n=251).Design/methodology/approach The authors examined the underlying mechanism of game addiction by testing a moderated mediation model, in which inter-personal competence moderated the mediation model of loneliness, regulatory focus and online game addiction. First, the authors clarified the relationship among loneliness, motivation and inter-personal competence, to understand the influences of loneliness on other variables in this study (mediation test). Second, the authors examined the underlying mechanism of game addiction by testing a moderated mediation model, in which inter-personal competence moderated the mediation model of loneliness, regulatory focus and online game addiction (moderated mediation).Findings Regulatory focus mediated the effect of loneliness on online game addiction. Moderated mediation analyses using PROCESS confirmed that inter-personal competence significantly buffered the indirect effect of loneliness (through regulatory focus) on online game addiction. The findings indicated that inter-personal competence accounted for significant differences in the mediation models.Originality/value This study bridges the gap in the online game addiction literature by explaining how loneliness is associated with online game addiction. VL - 29 IS - 2 SN - 1066-2243 DO - 10.1108/IntR-01-2018-0020 UR - https://doi.org/10.1108/IntR-01-2018-0020 AU - Lee Ji-yeon AU - Ko Dong Woo AU - Lee Hyemin PY - 2019 Y1 - 2019/01/01 TI - Loneliness, regulatory focus, inter-personal competence, and online game addiction: A moderated mediation model T2 - Internet Research PB - Emerald Publishing Limited SP - 381 EP - 394 Y2 - 2024/04/18 ER -