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Using tangible user interfaces for teaching concepts of internet of things: Usability and learning effectiveness

Amaan Nathoo (School of Science and Technology, Middlesex University Mauritius, Flic-en-Flac, Mauritius)
Girish Bekaroo (School of Science and Technology, Middlesex University Mauritius, Flic-en-Flac, Mauritius)
Tanveer Gangabissoon (School of Science and Technology, Middlesex University Mauritius, Flic-en-Flac, Mauritius)
Aditya Santokhee (School of Science and Technology, Middlesex University Mauritius, Flic-en-Flac, Mauritius)

Interactive Technology and Smart Education

ISSN: 1741-5659

Article publication date: 21 February 2020

Issue publication date: 17 June 2020

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Abstract

Purpose

This paper aims to explore the use of tangible user interfaces for teaching concepts related to internet of things by focusing on two aspects, notably, usability and learning effectiveness.

Design/methodology/approach

To assess the usability of IoTTT, Nielsen’s principles were used due to its relevance and popularity for usability assessment. In the usability questionnaire, four attributes were evaluated, notably, learnability, efficiency, errors and satisfaction. As for evaluating learning effectiveness, learning assessment was conducted through pre-tests and post-tests. Two groups of 20 students participated where the first group attended conventional lectures on IoT, whereas the second group used IoTTT for learning same concepts. In the process, data was collected through the usability questionnaire and tests for usability and learning effectiveness assessment.

Findings

Results revealed a positive score for the usability of the TUI solution with an average rating of 3.9. Although this score demonstrated an acceptable solution, different issues were identified, based on which a set of recommendations have been made in this paper. On the other hand, in the common pre-tests, an average score of 6.40 was obtained as compared to a mean score of 7.33 in the post-tests for all participants. Knowledge gains were significantly higher for students who learnt IoT concepts through the TUI-based system where performance improved by 18 per cent.

Originality/value

The results revealed in this study are expected to help the research community, course designers and tutors comprehend the prospects of using tangible user interfaces to foster teaching and learning of IoT concepts. In addition, educational solution providers could consider commercialisation prospects of this technology to innovate in teaching and learning, while also building-up on limitations identified within this study.

Keywords

Citation

Nathoo, A., Bekaroo, G., Gangabissoon, T. and Santokhee, A. (2020), "Using tangible user interfaces for teaching concepts of internet of things: Usability and learning effectiveness", Interactive Technology and Smart Education, Vol. 17 No. 2, pp. 133-158. https://doi.org/10.1108/ITSE-09-2019-0061

Publisher

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Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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