TY - JOUR AB - Purpose This study aims to present a meta-analysis of the use of serious educational games in museums. The analysis is based on a critical literature review that maps educational roles of museums against serious educational games used in support of those roles. The meta-analysis focuses on the specific context of informal learning in museums.Design/methodology/approach The research design presented in this study is based on a meta-analysis research design that consists of a critical literature review, a multi-matrix representation of findings of the literature review and a conceptual visualization of the multidisciplinary area of the usage of serious games in support of educational roles in museums.Findings Clear and detailed categorizations of educational roles and serious games types for informal learning are presented. These are followed by matching these educational roles with published reports of the use of serious games within museums. The study concludes with observations and a conceptual map of the design of serious games for museums.Originality/value This study presents the first meta-analysis of research in this emergent multidisciplinary field. It will help serious game designers, museum educators and educational practitioners to make decisions regarding the choice of game type, customization and content design to support informal learning in the specific context of museum educational activities. VL - 16 IS - 4 SN - 1741-5659 DO - 10.1108/ITSE-03-2019-0013 UR - https://doi.org/10.1108/ITSE-03-2019-0013 AU - Wang Meng AU - Nunes Miguel Baptista PY - 2019 Y1 - 2019/01/01 TI - Matching serious games with museum’s educational roles: smart education in practice T2 - Interactive Technology and Smart Education PB - Emerald Publishing Limited SP - 319 EP - 342 Y2 - 2024/09/23 ER -