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Improvisation and strategy: lessons learned from supporting young digital makers in a fully online makerspace club for collaborative game design

Yu Xia (Instructional Design and Technology, Emporia State University, Emporia, Kansas, USA)
Shulong Yan (Center for Community and Citizen Science, School of Education, University of California Davis, Davis, California, USA)
Mengying Jiang (Instructional Design and Learning Sciences, Utah State University, Logan, Utah, USA)

Information and Learning Sciences

ISSN: 2398-5348

Article publication date: 17 September 2024

Issue publication date: 19 November 2024

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Abstract

Purpose

The rapid emergency remote teaching has moved informal learning programs online including makerspaces, which has created an opportunity for harnessing the benefits of virtual makerspaces. This study reports on findings from three club designers and facilitators’ reflections on a fully virtual maker club offered in the summer of 2023. This paper aims to inform practitioners of the potential challenges and strategies to resolve various issues.

Design/methodology/approach

Reflective video journaling was conducted by facilitators. Videos were transcribed and analyzed for observations, learning events, challenges and strategies.

Findings

Findings present strategies adopted to address problems during implementation and a checklist for practitioners. The problems are associated with the learning environments, technology tools and student participation. The authors adopted in-the-moment and short-term strategies to tackle the problems and long-term strategies that bear implications for future virtual makerspaces.

Practical implications

This paper can provide direct guidance to practitioners in schools, libraries, museums, etc., who plan to offer informal collaborative learning for children online. It prepares practitioners for the potential challenges and equip them with concrete strategies and questions.

Social implications

Fully virtual makerspaces have the potential to reach a wider range of audience.

Originality/value

To the best of the authors’ knowledge, this paper is the first to report the reflective findings on a fully virtual makerspace club that comprehensively covers challenges and strategies before, during and after the club, which has direct implications for future offerings of such programs.

Keywords

Acknowledgements

This article was reviewed by the Editor-in-Chief rather than being reviewed by two anonymous referees

Citation

Xia, Y., Yan, S. and Jiang, M. (2024), "Improvisation and strategy: lessons learned from supporting young digital makers in a fully online makerspace club for collaborative game design", Information and Learning Sciences, Vol. 125 No. 11/12, pp. 929-942. https://doi.org/10.1108/ILS-10-2023-0144

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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