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Game-based structural debriefing: How can teachers design game-based curricula for systems thinking?

Yoon Jeon Kim (Playful Journey Lab, Massachusetts Institute of Technology, Cambridge, Massachusetts, USA)
Oleg Pavlov (Department of Social Science and Policy Studies, Worcester Polytechnic Institute, Worcester, Massachusetts, USA)

Information and Learning Sciences

ISSN: 2398-5348

Article publication date: 25 October 2019

Issue publication date: 21 November 2019

329

Abstract

Purpose

The authors developed a pedagogical framework called the game-based structural debriefing (GBSD) to leverage the affordances of video games for teaching systems thinking. By integrating system dynamics visualization tools within a set of debriefing activities, GBSD helps teachers make systems thinking an explicit goal of the gameplay and learning when they use available educational games in the classroom.

Design/methodology/approach

This study uses a design-based research methodology with the goals of validating GBSD and investigating the utility of GBSD across different contexts as a design source to develop game-based curriculum. Over the course of 12 months, the authors conducted one focus group interview and three design workshops with participating teachers and master teachers. Between the workshops, the team rapidly iterated the framework, as well as curricular materials, in collaboration with the teachers.

Findings

The authors developed a curriculum unit that integrates systems dynamics visualization tools and a video game for middle school life science ecosystem curriculum. The unit was implemented by the three teachers who participated in the co-design. The implementations confirmed the flexibility of the unit because teachers created additional instructional materials that supplemented the GBSD protocol and addressed the unique limitations and needs of their classrooms.

Originality/value

GBSD builds on system dynamics, which is a distinct academic discipline and methodology, and it uses its visualization tools, which are not widely used in the systems thinking educational literature. GBSD is also unique, in that it applies these tools within the debriefing activities developed for an off-the-shelf educational game. This paper illustrates how a design framework can be used to support teachers’ thoughtful integration of games in curriculum development.

Keywords

Acknowledgements

The authors gratefully acknowledge the financial support of the Spencer Foundation, Grant# 201600124. They also thank BrainPOP for participating in this project. The authors are grateful to Christine Whitlock for her excellent research assistance, and they thank two anonymous reviewers for their insightful comments and extremely helpful suggestions.

Citation

Kim, Y.J. and Pavlov, O. (2019), "Game-based structural debriefing: How can teachers design game-based curricula for systems thinking?", Information and Learning Sciences, Vol. 120 No. 9/10, pp. 567-588. https://doi.org/10.1108/ILS-05-2019-0039

Publisher

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Emerald Publishing Limited

Copyright © 2019, Emerald Publishing Limited

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