TY - JOUR AB - Boosting productivity in the service sector is a key priority for promoting long-term growth. To have customers perform certain tasks normally undertaken by employees is an important means to improving productivity. Technological innovation has influenced business practices for several decades and many service firms, including sports service firms, are now utilising technology extensively to reduce the use of labour. This study investigates how the user's perception of technology-based self-service (TBSS)affects customer productivity and how the customer productivity evaluated by TBSS influences the customer's intentions to reuse in relation to a virtual golf simulator - a successful and seriously played game in Korea. VL - 16 IS - 1 SN - 1464-6668 DO - 10.1108/IJSMS-16-01-2014-B003 UR - https://doi.org/10.1108/IJSMS-16-01-2014-B003 AU - Kim Taehee AU - Seo Hyomin AU - Cheol Kim Min AU - Chang Kyungro PY - 2014 Y1 - 2014/01/01 TI - Customer productivity in technology-based self-service of virtual golf simulators T2 - International Journal of Sports Marketing and Sponsorship PB - Emerald Group Publishing Limited SP - 19 EP - 34 Y2 - 2024/04/19 ER -