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Customer productivity in technology-based self-service of virtual golf simulators

Taehee Kim (Research Professor, College of Sport Science, Sungkyunkwan University, South Korea)
Hyomin Seo (Doctoral Candidate, College of Sport Science, Sungkyunkwan University, South Korea)
Min Cheol Kim (Research Associate, College of Sport Science, Sungkyunkwan University, South Korea)
Kyungro Chang (Professor, College of Sport Science, Sungkyunkwan University, 2066 Seobu-ro, Jangan-gu, Suwon, Gyeonggi-do 440-746, South Korea)

International Journal of Sports Marketing and Sponsorship

ISSN: 1464-6668

Article publication date: 1 October 2014

424

Abstract

Boosting productivity in the service sector is a key priority for promoting long-term growth. To have customers perform certain tasks normally undertaken by employees is an important means to improving productivity. Technological innovation has influenced business practices for several decades and many service firms, including sports service firms, are now utilising technology extensively to reduce the use of labour. This study investigates how the user's perception of technology-based self-service (TBSS)affects customer productivity and how the customer productivity evaluated by TBSS influences the customer's intentions to reuse in relation to a virtual golf simulator - a successful and seriously played game in Korea.

Keywords

Citation

Kim, T., Seo, H., Cheol Kim, M. and Chang, K. (2014), "Customer productivity in technology-based self-service of virtual golf simulators", International Journal of Sports Marketing and Sponsorship, Vol. 16 No. 1, pp. 19-34. https://doi.org/10.1108/IJSMS-16-01-2014-B003

Publisher

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Emerald Group Publishing Limited

Copyright © 2014 by Winthrop Publications Limited

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