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Communicating with consumers through video games: an analysis of brand development within the video gaming segment of the sports industry

Galen Clavio (University of Miami)
Patrick M. Kraft (Indiana University-Bloomington)
Paul M. Pedersen (Indiana University-Bloomington, Associate Professor, Sport Communication & Sport Marketing, Department of Kinesiology, Indiana University 1025 E. 7th St. HPER 112, Bloomington, IN 47405, USA)

International Journal of Sports Marketing and Sponsorship

ISSN: 1464-6668

Article publication date: 1 January 2009

835

Abstract

The PGA Tour/Tiger Woods golf series was examined for brand and product placement and found to have 2,100 identifiable brand images, with all but one occurring in the final three years. Brands appearing most frequently included Oakley, Nike, adidas, TW Nike and Tag Heuer. By product category, Nike was leader in equipment (36%) and Oakley in apparel (31%). The results indicate that video games are increasingly seen as viable marketing avenues.

Keywords

Citation

Clavio, G., Kraft, P.M. and Pedersen, P.M. (2009), "Communicating with consumers through video games: an analysis of brand development within the video gaming segment of the sports industry", International Journal of Sports Marketing and Sponsorship, Vol. 10 No. 2, pp. 39-52. https://doi.org/10.1108/IJSMS-10-02-2009-B005

Publisher

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Emerald Group Publishing Limited

Copyright © 2009 by Winthrop Publications Limited

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