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Revisiting design guidelines for pervasive games

Vlasios Kasapakis (Department of Cultural Technology and Communication, University of the Aegean, Mytilene, Greece)
Damianos Gavalas (Department of Product and Systems Design Engineering, University of the Aegean, Syros, Greece)

International Journal of Pervasive Computing and Communications

ISSN: 1742-7371

Article publication date: 6 November 2017

254

Abstract

Purpose

Existing guidelines are typically extracted from a few empirical evaluations of pervasive game prototypes featuring incompatible scenarios, game play design and technical characteristics. Hence, the applicability of those design guidelines across the increasingly diverse landscape of pervasive games is questionable and should be investigated.

Design/methodology/approach

This paper presents Barbarossa, a scenario-driven pervasive game that encompasses different game modes, purposely adopting opposing principles in addressing the core elements of challenge and control. Using Barbarossa as a testbed, this study aims at validating the applicability of existing design guidelines across diverse game design approaches.

Findings

The compilation of Barbarossa user evaluation results confirmed the limited applicability of existing guidelines and provided evidence that developers should handle core game elements, taking into account the game play characteristics derived from their scenario.

Originality/value

Stepping upon those findings, the authors propose a revision of design guidelines relevant to control and challenge based on elaborate classification criteria for pervasive game prototypes.

Keywords

Citation

Kasapakis, V. and Gavalas, D. (2017), "Revisiting design guidelines for pervasive games", International Journal of Pervasive Computing and Communications, Vol. 13 No. 4, pp. 386-407. https://doi.org/10.1108/IJPCC-D-17-00007

Publisher

:

Emerald Publishing Limited

Copyright © 2017, Emerald Publishing Limited

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