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Virtual reality supported trainings for lean education: conceptualization, design and evaluation of competency-oriented teaching-learning environments

Thomas Riemann (Institute of Production Management, Technology and Machine Tools, Technical University of Darmstadt, Darmstadt, Germany)
Joachim Metternich (Institute of Production Management, Technology and Machine Tools, Technical University of Darmstadt, Darmstadt, Germany)

International Journal of Lean Six Sigma

ISSN: 2040-4166

Article publication date: 4 August 2022

Issue publication date: 3 November 2023

196

Abstract

Purpose

The purpose of this approach is to structure and facilitate the development of competency-oriented virtual training scenarios. This approach should help to develop reproducible results.

Design/methodology/approach

This publication presents a procedure for the structured, competency-oriented design of virtual teaching–learning environments. The procedure is based on the competency-oriented design of learning factories according to Tisch and consists of a total of three phases with various substeps. The different steps of the method are presented by means of an application example and the generated scenario is evaluated by means of a competency measurement according to Glass regarding its suitability for teaching competencies.

Findings

In addition to an application example that introduces the approach, this publication presents concrete results from the research project. In addition to a review of the opportunities and limitations of virtual reality (VR) in continuing education, these also refer to possible, realizable requirements for the use of VR. In addition, results on the suitability of VR learning environments for competency development in the context of value streaming mapping training are presented.

Originality/value

This approach represents a substantial extension of existing concepts for the design of physical learning factory training for lean topics. It can help learning factory operators and other training providers to design competency- and user-oriented virtual training. VR offers a multitude of potentials in this context, but these can only be exploited through conscientious use of the technology.

Keywords

Acknowledgements

The authors would like to thank the Bundesministerium für Forschung und Bildung (Federal Ministry of Education and Research, BMBF) and the Deutsches Zentrum für Luft- und Raumfahrt (German Aerospace Center, DLR) for financial and administrative support during the project “Virtual Action Tasks for Personalized Adaptive Learning” (01PV18001A).

Citation

Riemann, T. and Metternich, J. (2023), "Virtual reality supported trainings for lean education: conceptualization, design and evaluation of competency-oriented teaching-learning environments", International Journal of Lean Six Sigma, Vol. 14 No. 6, pp. 1102-1120. https://doi.org/10.1108/IJLSS-04-2022-0095

Publisher

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Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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