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How can gamification be incorporated into disaster emergency planning? A systematic review of the literature

Nayomi Kankanamge (Department of Built Environment, Queensland University of Technology, Brisbane, Australia)
Tan Yigitcanlar (Department of Built Environment, Queensland University of Technology, Brisbane, Australia)
Ashantha Goonetilleke (Department of Civil and Environmental Engineering, Queensland University of Technology, Brisbane, Australia)
Md. Kamruzzaman (Department of Art Design and Architecture, Monash University, Melbourne, Australia)

International Journal of Disaster Resilience in the Built Environment

ISSN: 1759-5908

Article publication date: 29 April 2020

Issue publication date: 26 August 2020

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Abstract

Purpose

The purpose of this paper is to investigate the role of gamification as a novel technique in motivating community engagement in disaster-related activities in order to address the question of how gamification can be incorporated into disaster emergency planning.

Design/methodology/approach

This study conducts a systematic literature review and explores available gamified applications for disaster emergency planning and their purpose of use. In total, 51 scholarly articles on the topic and 35 disaster-related gamified applications are reviewed.

Findings

The findings reveal the following: (a) gamified applications (n = 35) are used for education, research and intervention purposes; (b) gamified applications create new opportunities for community engagement and raise disaster awareness among the community in virtual environments; and (c) gamified applications help shape a new culture – i.e. gamified culture – that supports smart disaster emergency planning practice.

Originality/value

During the recent years, utilisation of game elements in non-game contexts – i.e., gamification – has become a popular approach in motivating people in various actions. Increasing research highlighted the benefits of gamification in enhancing community engagement, creating interactive environments, providing better behavioural outcomes and influencing democratic processes. Despite some of the applications indicating the potential of gamification in disaster emergency planning, the use of gamification technique in this discipline is an understudied area. This study reveals gamification can be incorporated into disaster emergency planning.

Keywords

Citation

Kankanamge, N., Yigitcanlar, T., Goonetilleke, A. and Kamruzzaman, M. (2020), "How can gamification be incorporated into disaster emergency planning? A systematic review of the literature", International Journal of Disaster Resilience in the Built Environment, Vol. 11 No. 4, pp. 481-506. https://doi.org/10.1108/IJDRBE-08-2019-0054

Publisher

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Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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