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Virtual try-on technologies in the clothing industry: basic block pattern modification

Agnė Lagė (Department of Production Engineering, Kaunas University of Technology, Kaunas, Lithuania)
Kristina Ancutienė (Department of Production Engineering, Kaunas University of Technology, Kaunas, Lithuania)

International Journal of Clothing Science and Technology

ISSN: 0955-6222

Article publication date: 18 June 2019

Issue publication date: 21 October 2019

651

Abstract

Purpose

The purpose of this paper is to investigate basic block pattern modification according to fabric used and the mismatch between 2D and 3D measure lines at bust, waist and hip girths when ease allowance is changed uniformly.

Design/methodology/approach

For the investigation, virtual try-on software Modaris 3D Fit (CAD Lectra) was used. The straight shape dress fitting was done using seven cotton and cotton blended plain weave fabrics. After virtual try-on, the mismatch d (dbust, dwaist, dhip) between 2D and 3D measure lines was measured in order to determine base pattern adjustments using different fabrics.

Findings

It was found that the position and length of 3D measure lines at bust, waist and hip girths does not match the position and length of corresponding lines in 2D base patterns after virtual try-on due to fabrics deformation, which is related to mechanical properties. It was proved that derived linear equations presenting a relation between mismatch and ease allowance values could be used for basic block pattern modification that 3D and 2D measure lines would coincide during clothing try-on.

Research limitations/implications

This research is limited to cotton/cotton blended woven fabrics and straight dress; therefore, other fabric types and other clothing could be investigated in the future to expand data basis.

Practical implications

The main practical point of the proposed method is that in order to obtain particular 3D ease value in a garment, it can be calculated from 2D ease allowance value and the fabric’s tensile properties using linear equations. The basic block patterns could be modified using this method not only for tested fabrics but also for other fabrics with similar composition, structural and mechanical properties. 3D ease values in garment can be easily checked by using virtual try-on technology without production of real prototypes. The method is applicable for making ready-to-wear or individually tailored clothing.

Originality/value

The proposed method in this paper presented opportunity to modify the basic block patterns of the dress according to the fabric’s tensile properties and 2D ease allowance. The basic block patterns could be modified according to presented linear functions for each tested fabric. The application of this method can fully ensure the interaction between the garment 2D patterns to 3D garment so that a desired 3D garment fitting effect to the body can easily be satisfied by the adjustment of particular fabric characteristics. It offers further possibilities, especially with developing virtual try-on technologies.

Keywords

Citation

Lagė, A. and Ancutienė, K. (2019), "Virtual try-on technologies in the clothing industry: basic block pattern modification", International Journal of Clothing Science and Technology, Vol. 31 No. 6, pp. 729-740. https://doi.org/10.1108/IJCST-11-2018-0140

Publisher

:

Emerald Publishing Limited

Copyright © 2019, Emerald Publishing Limited

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