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Virtual reality-based collaborative design method for designing customized garment for disabled people with scoliosis

Yan Hong (College of Textile and Clothing Engineering, Soochow University, Suzhou, China) (University of Lille, Lille, France) (GEMTEX Laboratory, ENSAIT, Roubaix, France)
Pascal Bruniaux (Department of Apparel, ENSAIT, Roubaix, France)
Xianyi Zeng (ENSAIT, Roubaix, France)
Kaixuan Liu (Fashion and Art Design Institute, Donghua University, Shanghai, China)
Yan Chen (Department of Clothing Design and Engineering, Soochow University, Suzhou, China)
Min Dong (College of Mathematics and Computing, Wuhan Textile University, Wuhan, China)

International Journal of Clothing Science and Technology

ISSN: 0955-6222

Article publication date: 18 April 2017

1038

Abstract

Purpose

The purpose of this paper is to present a new collaborative design-based method for designing customized garments, aimed at the physically disabled people with scoliosis.

Design/methodology/approach

The proposed method is based on the virtual human model created using a 3D body scanner, permitting to simulate the consumer’s morphological shape with atypical physical deformations. Next, customized 2D and 3D virtual garment prototyping tools will be used to create products through interactions between the consumer, designer and pattern maker. The general principle of the proposed design method is based on the following sequence: design-display-evaluation-adjustment. After running the sequence for a number of times, the final design solution, which will be approved by both the designer and consumer, can be easily identified.

Findings

Design knowledge, which is already applied to normal body shapes successfully can be applied to 3D garment design using the concept which is based on collaborative design. Through this process, the classical 2D garment design knowledge, especially 2D patterns and design rules, can be modified and applied according to a normalized virtual garment sensory evaluation procedure quantitatively. This evaluation procedure, interactively performed by the designer and consumer, can permit to adapt the finished product to disabled people afflicted with severe scoliosis. The proposed method is also validated to be more advanced compared to 2D-to-3D virtual CAD design method, especially for atypical morphologies.

Originality/value

As a co-design method, 3D virtual draping and sensory evaluation can fully satisfy the interaction between the garment design technical space and perceptual space of the finished garments ensuring desired 3D garment fit effect by adjustment of technical parameters. 3D scanning technology is used to generate a complete digitalized 3D human model, permitting to extract the main features of body shapes without accurate measurements. As a knowledge-based design process, both the fashion design knowledge and the pattern making knowledge will be extracted to provide inspirations and references. Successful design solutions will be incorporated into the fashion design knowledge base in order to generate new design rules and enhance professional design knowledge.

Keywords

Acknowledgements

This work has been carried out as part of the SMDTex Project, funded by the European Erasmus Mundus Program. Special thanks to LECTRA for supporting different software used in this study.

Citation

Hong, Y., Bruniaux, P., Zeng, X., Liu, K., Chen, Y. and Dong, M. (2017), "Virtual reality-based collaborative design method for designing customized garment for disabled people with scoliosis", International Journal of Clothing Science and Technology, Vol. 29 No. 2, pp. 226-237. https://doi.org/10.1108/IJCST-07-2016-0077

Publisher

:

Emerald Publishing Limited

Copyright © 2017, Emerald Publishing Limited

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