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Fast custom apparel design and simulation for future demand-driven manufacturing

Zhenbin Jiang (School of Software Engineering, East China Normal University, Shanghai, China)
Juan Guo (School of Software Engineering, East China Normal University, Shanghai, China)
Xinyu Zhang (School of Software Engineering, East China Normal University, Shanghai, China)

International Journal of Clothing Science and Technology

ISSN: 0955-6222

Article publication date: 5 November 2019

Issue publication date: 22 April 2020

356

Abstract

Purpose

A common pipeline of apparel design and simulation is adjusting 2D apparel patterns, putting them onto a virtual human model and performing 3D physically based simulation. However, manually adjusting 2D apparel patterns and performing simulations require repetitive adjustments and trials in order to achieve satisfactory results. To support future made-to-fit apparel design and manufacturing, efficient tools for fast custom design purposes are desired. The purpose of this paper is to propose a method to automatically adjust 2D apparel patterns and rapidly generate acustom apparel style for a given human model.

Design/methodology/approach

The authors first pre-define a set of constraints using feature points, feature lines and ease allowance for existing apparels and human models. The authors formulate the apparel fitting to a human model, as a process of optimization using these predefined constraints. Then, the authors iteratively solve the problem by minimizing the total fitting metric.

Findings

The authors observed that through reusing existing apparel styles, the process of designing apparels can be greatly simplified. The authors used a new fitting function to measure the geometric fitting of corresponding feature points/lines between apparels and a human model. Then, the optimized 2D patterns are automatically obtained by minimizing the matching function. The authors’ experiments show that the authors’ approach can increase the reusability of existing apparel styles and improve apparel design efficiency.

Research limitations/implications

There are some limitations. First, in order to achieve interactive performance, the authors’ current 3D simulation does not detect collision within or between adjacent apparel surfaces. Second, the authors’ did not consider multiple layer apparels. It is non-trivial to define ease allowance between multiple layers.

Originality/value

The authors use a set of constraints such as ease allowance, feature points, feature lines, etc. for existing apparels and human models. The authors define a few new fitting functions using these pre-specified constraints. During physics-driven simulation, the authors iteratively minimize these fitting functions.

Keywords

Acknowledgements

This research work was supported by the NSFC (Nos 61631166002 and 61572196).

Citation

Jiang, Z., Guo, J. and Zhang, X. (2020), "Fast custom apparel design and simulation for future demand-driven manufacturing", International Journal of Clothing Science and Technology, Vol. 32 No. 2, pp. 255-270. https://doi.org/10.1108/IJCST-03-2019-0040

Publisher

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Emerald Publishing Limited

Copyright © 2019, Emerald Publishing Limited

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