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To stream or not to stream? Exploring factors influencing impulsive consumption through gastronomy livestreaming

Cheng Yu (School of Business, Macau University of Science and Technology, Macao, China, and Graduate School of Foshan, Beijing Foreign Studies University, Foshan, China)
Jun-Hwa Cheah (School of Business and Economics, Universiti Putra Malaysia, Serdang, Malaysia and Faculty of Economics and Business, Universitas Islam Bandung, Bandung, Indonesia)
Yide Liu (School of Business, Macau University of Science and Technology, Macau, China)

International Journal of Contemporary Hospitality Management

ISSN: 0959-6119

Article publication date: 23 March 2022

Issue publication date: 24 August 2022

2236

Abstract

Purpose

In China, the practice of livestreaming while shopping has evolved from a form of entertainment into a new business strategy. In recent years, the gastronomy industry has also adopted livestreaming as a means of online promotion. Based on the stimulus–organism–response theoretical model, this study aims to investigate the effects of gastronomy livestreaming on viewers’ impulsive consumption by considering gamification, perceived professionalism and telepresence as causative factors.

Design/methodology/approach

This study conducted a survey of gastronomy livestreaming viewers that received 1,093 responses. The effects of gamification, perceived professionalism and telepresence were then analyzed using partial least squares-path modeling and necessary condition analysis.

Findings

This study finds that gamification, perceived professionalism and telepresence are sufficient conditions for explaining impulsive consumption. Innovativeness mediates the relationships between these factors and impulsive consumption. Furthermore, gamification and innovativeness represent necessary conditions for impulsive consumption.

Practical implications

The findings of this study contribute to an enhanced understanding of livestreaming in the gastronomy industry. Based on these findings, managers in the gastronomy industry can use more interactive gamification activities and enhance telepresence to increase viewers’ impulsive consumption during livestreaming sessions.

Originality/value

This study identifies the modalities through which gastronomy livestreaming can stimulate impulsive consumption. This is an early study to investigate the effect of experiences of gamification, perceived professionalism and telepresence on viewers’ impulsive consumption in the context of gastronomy livestreaming. In addition, this early study investigates the effect of gastronomy livestreaming innovativeness on impulsive consumption.

Keywords

Acknowledgements

This research was supported by the Higher Education Fund of Macau SAR Government (CP-MUST-2021–04).

Citation

Yu, C., Cheah, J.-H. and Liu, Y. (2022), "To stream or not to stream? Exploring factors influencing impulsive consumption through gastronomy livestreaming", International Journal of Contemporary Hospitality Management, Vol. 34 No. 9, pp. 3394-3416. https://doi.org/10.1108/IJCHM-09-2021-1137

Publisher

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Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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