To read this content please select one of the options below:

Making finance fun: the gamification of personal financial management apps

Paula Bitrián (Faculty of Economics and Business, University of Zaragoza, Zaragoza, Spain)
Isabel Buil (Faculty of Economics and Business, University of Zaragoza, Zaragoza, Spain)
Sara Catalán (Faculty of Economics and Business, University of Zaragoza, Zaragoza, Spain)

International Journal of Bank Marketing

ISSN: 0265-2323

Article publication date: 30 June 2021

Issue publication date: 28 October 2021

2940

Abstract

Purpose

This study integrates self-determination theory (SDT) and the technology acceptance model (TAM) to explore how gamification increases users' motivation and intention to use personal financial management (PFM) apps, and how it facilitates their adoption.

Design/methodology/approach

Data from 208 users of the Mint app were analyzed using partial least squares structural equation modeling.

Findings

The results showed that gamifying PFM apps satisfies users' needs for competence and autonomy and enhances their autonomous motivation to use them. Users' motivation increases their perceptions of ease of use and usefulness of the apps and causes them to develop more favorable attitudes toward them. The findings also confirmed a relationship between users' attitudes toward PFM apps and the behavioral intention to use them.

Research limitations/implications

To investigate the generalizability of results, studies using other PFM apps would be useful. The cross-sectional nature of the research also limits its causal inference.

Practical implications

This research provides support for the use of gamification in PFM apps and offers suggestions that may help fintech companies and banks to persuade users to engage with their apps.

Originality/value

Although gamification is a trending topic, few studies have explored its use in the finance industry. Drawing on SDT and the TAM, this study extends previous research and adds new insights into the effects of gamification in this context.

Keywords

Acknowledgements

Funding: This study was supported by the Spanish Ministry of Economy, Industry and Competitiveness and the European Regional Development Fund (project ECO2017-82103-P), the Spanish Ministry of Universities (pre-doctoral grant FPU19/01471) and the Government of Aragon (GENERES Group S-54_20R) cofinanced by FEDER 2014-2020 “Building Europe from Aragon”.

Citation

Bitrián, P., Buil, I. and Catalán, S. (2021), "Making finance fun: the gamification of personal financial management apps", International Journal of Bank Marketing, Vol. 39 No. 7, pp. 1310-1332. https://doi.org/10.1108/IJBM-02-2021-0074

Publisher

:

Emerald Publishing Limited

Copyright © 2021, Emerald Publishing Limited

Related articles