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Individuals, teams and organizations score with gamification: Tool can help to motivate employees and boost performance

Swatee Sarangi (Department of Human Resources, K J Somaiya Institute of Management Studies and Research, Mumbai, India.)
Shreya Shah (Department of Human Resources, K J Somaiya Institute of Management Studies and Research, Mumbai, India.)

Human Resource Management International Digest

ISSN: 0967-0734

Article publication date: 8 June 2015

4597

Abstract

Purpose

Explains how gamification can help to motivate employees and boost individual and organizational performance.

Design/methodology/approach

Defines gamification and provides some examples of how it can work in practice.

Findings

Charts how gamification helps to engage employees by infusing vigor, making them dedicated and enabling them to be absorbed in their work.

Practical implications

Explains that gamification can help in infusing a feel of ownership of performance and results.

Social implications

Outlines some of the social forces that can help to make gamification a success.

Originality/value

Reveals that through gamification – designed sensitively, crafted creatively and implemented positively – organizations can target burn-out and help to foster an engaging work environment.

Keywords

Citation

Sarangi, S. and Shah, S. (2015), "Individuals, teams and organizations score with gamification: Tool can help to motivate employees and boost performance", Human Resource Management International Digest, Vol. 23 No. 4, pp. 24-27. https://doi.org/10.1108/HRMID-05-2015-0074

Publisher

:

Emerald Group Publishing Limited

Copyright © 2015, Emerald Group Publishing Limited

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