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Critical lifting simulation of heavy industrial construction in gaming environment

Christoph Sydora (Department of Computing Science, University of Alberta, Edmonton, Canada)
Zhen Lei (Department of Civil Engineering, University of New Brunswick, Fredericton, Canada)
Ming Fung Francis Siu (Department of Building and Real Estate, The Hong Kong Polytechnic University, Kowloon, Hong Kong)
SangHyeok Han (Department of Building, Civil, and Environmental Engineering, Concordia University, Montreal, Canada)
Ulrich Hermann (PCL Industrial Management Inc., Edmonton, Canada)

Facilities

ISSN: 0263-2772

Article publication date: 5 June 2020

Issue publication date: 23 January 2021

357

Abstract

Purpose

Heavy industrial construction often relies on large mobile cranes to erect equipment and pre-assembled modules. Engineering calculations are required for the lifting analysis where lifting capacity is analyzed to ensure the feasibility of the lifting scenarios. Such engineering calculations are often presented in static formats, e.g. two-dimensional or three-dimensional models. However, it is difficult to help practitioners (e.g. lifting engineers, site crews and operators) understand the complexity of the lifting process and thus operational decisions are often made intuitively. Therefore, this paper aims to introduce a game-based simulation system to allow for interactive analysis of the lifting process to improve lifting efficiency and safety.

Design/methodology/approach

The proposed method treats the mobile crane as a robot with degree-of-freedoms, and the movements are simulated in the Unity game environment. The lifting capacity is calculated dynamically based on the lifting object weight, rigging weight and lifting radius.

Findings

Compared with the four-dimensional visualization, this development has added a dimension of real-time interactive simulation; this allows the users to understand the complexity and feasibility of the lifting process.

Originality/value

The developed prototype has been tested and validated using a real case study from a heavy industrial project with the possibility of generalizing crane lifting configurations.

Keywords

Acknowledgements

The authors would like to acknowledge all the participants in the research, particularly our industry collaborator PCL Industrial Management Inc. The authors would also like to express their appreciation for the support received from the Hole School of Construction Engineering and the Nasseri School of Building Science and Engineering at the University of Alberta. Support from the Off-site Construction Research Centre at the University of New Brunswick is also acknowledged.

Citation

Sydora, C., Lei, Z., Siu, M.F.F., Han, S. and Hermann, U. (2021), "Critical lifting simulation of heavy industrial construction in gaming environment", Facilities, Vol. 39 No. 1/2, pp. 113-131. https://doi.org/10.1108/F-08-2019-0088

Publisher

:

Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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