Examines the potential of virtual reality as a user interface for computer systems for mass‐market applications. Describes Desk‐top Virtual Environments [DVE] and how it differs from full immersion visual reality. Analyses the response times and image qualities of the various systems and compares the pros and cons of DVE and VR. Concludes that DVE might well find its way onto the mass market in the form of computer games in the first instance with another possibility being through developments in the interactive television market.
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