To read this content please select one of the options below:

Stability and development of user innovation strategies for video game producers

Stefan Koch (Institute of Business Informatics – Information Engineering, Johannes Kepler University Linz, Linz, Austria)
Philipp Artmayr (Institute of Business Informatics – Information Engineering, Johannes Kepler University Linz, Linz, Austria)

European Journal of Innovation Management

ISSN: 1460-1060

Article publication date: 25 November 2019

Issue publication date: 7 September 2020

830

Abstract

Purpose

The purpose of this paper is to focus on user innovation strategies and their stability in the video game industry. The main research questions addressed are whether a significant portion of video game companies employ user innovation, and how these strategies are showing signs of success and evolve over time.

Design/methodology/approach

From various online data sources, information was extracted for 2,003 video game companies and 3,923 video games and analyzed using quantitative statistical approaches.

Findings

The analysed data show that a significant proportion of video game companies rely on user innovation-related strategies. If user innovation possibilities are provided, user ratings also tend to be higher. Over time, this strategy of enabling user innovation becomes more prevalent, but companies do also abandon such strategies or use them selectively. Especially, never employing them is associated with decreased company lifespan.

Originality/value

This is the first paper providing a large-scale insight into the evolution of user innovation strategies in an industry.

Keywords

Citation

Koch, S. and Artmayr, P. (2020), "Stability and development of user innovation strategies for video game producers", European Journal of Innovation Management, Vol. 23 No. 5, pp. 753-764. https://doi.org/10.1108/EJIM-05-2019-0117

Publisher

:

Emerald Publishing Limited

Copyright © 2019, Emerald Publishing Limited

Related articles