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A 4D automatic simulation tool for construction resource planning: a case study

Heng Li (Department of Building and Real Estate, The Hong Kong Polytechnic University, Hung Hom, Hong Kong AND Faculty of Design, Architecture and Building, University of Technology, Sydney, Australia)
Greg Chan (Department of Building and Real Estate, The Hong Kong Polytechnic University, Hung Hom, Hong Kong)
Martin Skitmore (School of Civil Engineering and the Built Environment, Queensland University of Technology, Brisbane, Australia)
Ting Huang (Department of Building and Real Estate, The Hong Kong Polytechnic University, Hung Hom, Hong Kong)

Engineering, Construction and Architectural Management

ISSN: 0969-9988

Article publication date: 21 September 2015

1272

Abstract

Purpose

Traditional construction planning relies upon the critical path method and bar charts. Both of these methods suffer from visualization and timing issues that could be addressed by 4D technology specifically geared to meet the needs of the construction industry. The purpose of this paper is to propose a new construction planning approach based on simulation by using a game engine.

Design/methodology/approach

A 4D automatic simulation tool was developed and a case study was carried out. The proposed tool was used to simulate and optimize the plans for the installation of a temporary platform for piling in a civil construction project in Hong Kong. The tool simulated the result of the construction process with three variables: equipment, site layout and schedule. Through this, the construction team was able to repeatedly simulate a range of options.

Findings

The results indicate that the proposed approach can provide a user-friendly 4D simulation platform for the construction industry. The simulation can also identify the solution being sought by the construction team. The paper also identifies directions for further development of the 4D technology as an aid in construction planning and decision making.

Research limitations/implications

The tests on the tool are limited to a single case study and further research is needed to test the use of game engines for construction planning in different construction projects to verify its effectiveness. Future research could also explore the use of alternative game engines and compare their performance and results.

Originality/value

The authors proposed the use of game engine to simulate the construction process based on resources, working space and construction schedule. The developed tool can be used by end-users without simulation experience.

Keywords

Citation

Li, H., Chan, G., Skitmore, M. and Huang, T. (2015), "A 4D automatic simulation tool for construction resource planning: a case study", Engineering, Construction and Architectural Management, Vol. 22 No. 5, pp. 536-550. https://doi.org/10.1108/ECAM-07-2014-0093

Publisher

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Emerald Group Publishing Limited

Copyright © 2015, Emerald Group Publishing Limited

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