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Network-based innovation: the case for mobile gaming and digital music

Filipe Castro Soeiro (Department of Management and Economics, Nova School of Business and Economics, Universidade Europeia, Lisbon, Portugal)
Mariana Santos (Department of Management and Economics, Nova School of Business and Economics, Lisbon, Portugal)
José Alves (Faculty of Administration and Leadership, University of Saint Joseph, Macau, China)

European Business Review

ISSN: 0955-534X

Article publication date: 14 March 2016

2159

Abstract

Purpose

This paper aims to identify, analyze and discuss a potential new business opportunity that arises from the intersection of the digital music and game industries across borders throughout network-based innovation approach.

Design/methodology/approach

The research draws on review of industry and academic literature, two online surveys and interviews, overall encompassed by a interpretative exploratory research methodology strategy.

Findings

The study supports the interest and potential for developing new products that combine digital music and casual digital games and that draw on firms from more than one region, while potentially involving a wide set of social network key stakeholders.

Research limitations/implications

This is an exploratory study in which findings should be challenged by confirmatory studies, including new product design and development of modeling techniques and network-based innovation approaches. This research contributes for the generation of new insights over technological and social driving forces, as well as emerging trends that shed light on the global competitiveness and on convergence of mobile gaming and digital music industries at regional innovation systems view. It also discusses spillover mechanisms based on new knowledge creation, knowledge diffusion and knowledge appropriation throughout the key stakeholders. The customer-centric innovation and network value autocorrelation hypothesis was validated, and both technology convergence and social factors are enhancement factors for innovation. Limitations and further research with larger sampling, specialization techniques and empirical modeling to in-depth analysis is suggested.

Practical implications

The study provides a framework for managers to develop new products that merges boundaries of related industries and encourages network-based innovation and cooperation between industry players, involving different regions. Ultimately, it shows opportunities of diversification, by introducing new products into new markets, as result of interdependence, soft factors, knowledge spillover and absorptive capacity mechanisms over a network of key stakeholders across different regions throughout customer-centric innovation, while impacting also new discussion on entrepreneurship and knowledge spillover theory and policy making.

Social implications

Social capital network is key for innovation and knowledge spillover among industry players. Content creation regarding products and services show high dependence on spatial external cultural influences, tastes and habits for customer-centric innovation, while impacting on social and learning customer experience, as well.

Originality/value

The paper has value for product development and innovation managers, researchers and practitioners. It discusses the value of innovation systems that are purposively developed beyond traditional geographic and industry boundaries.

Keywords

Acknowledgements

Dr Filipe Castro Soeiro thanks NMusic, the Portuguese innovative startup launched in 2010, that competes globally in the Digital Music industry, Rovio Entertainment, the Finnish industry-changing Entertainment Media and Mobile Gaming company, founded in 2003 and creator of the globally successful Angry Birds franchise and Startup Lisboa, the leading Portuguese startup business incubator launched in 2011, which is being a major provider business incubator for the entrepreneurial innovative ecosystem in Lisbon and an European case study for their collaboration in this piece of applied research in the fields of innovation, management and strategy.

Citation

Castro Soeiro, F., Santos, M. and Alves, J. (2016), "Network-based innovation: the case for mobile gaming and digital music", European Business Review, Vol. 28 No. 2, pp. 155-175. https://doi.org/10.1108/EBR-07-2015-0072

Publisher

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Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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