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Strategies for inclusive and safe education using virtual reality: from the digital library perspective

Lourdes Díaz-López (Facultad de Filosofía y Letras, Universidad Autónoma de Chihuahua, Chihuahua, Mexico)
Javier Tarango (Facultad de Filosofía y Letras, Universidad Autónoma de Chihuahua, Chihuahua, Mexico)
Claudia-Patricia Contreras (Facultad de Filosofía y Letras, Universidad Autónoma de Chihuahua, Chihuahua, Mexico)

Digital Library Perspectives

ISSN: 2059-5816

Article publication date: 22 October 2019

Issue publication date: 5 December 2019

1071

Abstract

Purpose

This paper aims to propose the development of formal (scientific content) and informal (content for science communication) educational activities in an inclusive and safe way, involving two essential elements, virtual reality (VR) and the digital library; as well as the implications for its enforcement such as educational strategies in the university setting and for the encouragement of scientific culture in society.

Design/methodology/approach

For the integration of content, a simplified conceptual model was designed first, in which universities and research centers are seen as complex systems where different subsystems, from which processes and information resources are derived, converge. To cover the model’s elements, a descriptive documentary review was developed, looking to synthesize each element’s contexts and implications.

Findings

The need to establish transdisciplinary relationships between the VR and the digital library is determined with the goal to integrate educational activities using technology, with the purpose of studying contents from the scientific point of view, as well as with the possibility of transforming them into contexts of general access for society, with the objective of social appropriation of knowledge, citizen science and social innovation. In the conclusion section, some implications in the implementation of this type of initiatives are presented.

Originality/value

The aspects that set this paper apart are: treating VR as emerging documents tending to measure their direct impact, not as isolated elements of a collection; identifying the digital library’s social influence actions through VR; and generating processes to encourage the creation of contents with a differentiated focus according to the population served.

Keywords

Citation

Díaz-López, L., Tarango, J. and Contreras, C.-P. (2019), "Strategies for inclusive and safe education using virtual reality: from the digital library perspective", Digital Library Perspectives, Vol. 35 No. 3/4, pp. 216-226. https://doi.org/10.1108/DLP-08-2019-0034

Publisher

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Emerald Publishing Limited

Copyright © 2019, Emerald Publishing Limited

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