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Effects of biophilic design on sustainable behaviors: introducing the use of serious game as a measure of sustainable behavior

Dilay Seda Özgen Turan (Department of Interior Architecture and Environmental Design, Bilkent University, Ankara, Turkey)
Yasemin Afacan (Department of Interior Architecture and Environmental Design, Bilkent University, Ankara, Turkey) (Department of Neuroscience, Bilkent University, Ankara, Turkey)
Elif Surer (Department of Modeling and Simulation, Graduate School of Informatics, Middle East Technical University, Ankara, Turkey)

Archnet-IJAR

ISSN: 2631-6862

Article publication date: 11 September 2024

136

Abstract

Purpose

This study explores the impact of biophilic design in built environments on sustainable behaviors through the innovative use of a serious game. By examining how exposure to biophilic elements influences behaviors in real and virtual settings, the research aims to demonstrate the potential of serious games as tools for promoting sustainability.

Design/methodology/approach

The study was conducted in three distinct experimental settings: (1) a real environment pre-game, (2) a non-immersive game environment within the same real setting and (3) an immersive game environment post-game. Data were collected from 162 participants who experienced these different conditions. The serious game “Pop a Coffee Corner” was developed based on biophilic design principles and used to assess behavioral changes.

Findings

Results indicated that exposure to biophilic design elements in real settings significantly enhanced sustainable behaviors compared to non-biophilic environments. Additionally, playing the serious game in a biophilic environment led to even greater improvements in sustainable behavior than exposure to biophilic design alone. This demonstrates the effectiveness of serious games in fostering sustainable actions.

Research limitations/implications

The study’s findings are based on a specific university setting, which may limit generalizability. Future research could explore long-term impacts and applications in diverse contexts.

Practical implications

The research provides practical guidelines for incorporating biophilic design in built environments, and developing serious games can be a practical strategy for architects, urban planners and educators to promote sustainable behaviors among individuals. This approach can be applied in educational settings, public spaces and workplaces to foster a deeper connection with nature and encourage environmentally responsible behaviors.

Social implications

By demonstrating the effectiveness of biophilic design and serious games in promoting sustainable behaviors, this study contributes to broader societal efforts to address environmental challenges. Implementing these strategies can lead to increased environmental awareness and pro-environmental behaviors, ultimately supporting sustainability goals.

Originality/value

This study introduces the serious game approach as a novel method to evaluate and promote sustainable behaviors through biophilic design. It highlights the potential for integrating biophilic elements in both real and virtual environments to encourage environmentally responsible behavior, offering valuable insights to architects, designers and policymakers.

Keywords

Acknowledgements

We thank X for their help with the game development process.

Citation

Özgen Turan, D.S., Afacan, Y. and Surer, E. (2024), "Effects of biophilic design on sustainable behaviors: introducing the use of serious game as a measure of sustainable behavior", Archnet-IJAR, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/ARCH-07-2024-0287

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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