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Surprise: challenging design perceptions in immersive virtual reality environments? The case of designing a hospital project using a CAVE (Cave Automatic Virtual Environment)

Laura Maftei (Construction Manangement, University of Reading – Whiteknights Campus, Reading, UK)
Chris Harty (Construction Manangement, University of Reading – Whiteknights Campus, Reading, UK)

Archnet-IJAR

ISSN: 2631-6862

Article publication date: 31 August 2021

Issue publication date: 28 October 2021

186

Abstract

Purpose

The purpose of this paper is to examine how the use of immersive virtual reality (IVR) impacts on the surprise aspects of designing.

Design/methodology/approach

The empirical case is a new hospital in the UK wherein a CAVE (Cave Automatic Virtual Environment) type of an IVR environment was used performing six design review sessions during the bid preparation stage. Drawing from a former video-based study, the authors conducted follow-up discussions with the participants to access their perspectives on design surprises emerging from their engagement with the IVR. The study developed a reflective methodology, interviewing participants about their experiences of doing design in the immersive environment. Retrospective discussions were conducted in a data review format, through playing back video clips of the IVR design sessions and asking the participants to reflect on their IVR design experience and on design surprises emerging from their engagement with the IVR.

Findings

The findings indicate that IVRs, such as the CAVE, are not only enhancing existing understandings of design but also challenging the participants' understanding of the design as they experience the immersive version of it, provoking ruptures in current procedures and driving unanticipated changes to the design.

Originality/value

This qualitative study of surprise in design work using IVRs (for a real-life design project) brings new insights into emerging practices of designing using immersive technology, such as the CAVE.

Keywords

Acknowledgements

An early idea of this paper has been presented at the 32nd Annual ARCOM Conference in 2016. The authors also thank Martin Green for feedback on this paper.

Funding: This work is based on a PhD research undertaken at the University of Reading as part of, and funded through an EPSRC (Engineering and Physical Sciences Research Council) centre on Healthcare Infrastructure (HaCIRIC- Health and Care Infrastructure Research Centre).

Citation

Maftei, L. and Harty, C. (2021), "Surprise: challenging design perceptions in immersive virtual reality environments? The case of designing a hospital project using a CAVE (Cave Automatic Virtual Environment)", Archnet-IJAR, Vol. 15 No. 3, pp. 887-904. https://doi.org/10.1108/ARCH-03-2021-0067

Publisher

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Emerald Publishing Limited

Copyright © 2021, Emerald Publishing Limited

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