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A study of motivation and team member selection in online games

Tianyang Lou (Zhejiang Gongshang University, Hangzhou, China)
Yuning Zu (Shanghai Shuoen Network Technology Co., Ltd, Shanghai, China)
Ling Zhu (East China University of Science and Technology, Shanghai, China)

Asia Pacific Journal of Marketing and Logistics

ISSN: 1355-5855

Article publication date: 11 November 2019

Issue publication date: 6 August 2020

459

Abstract

Purpose

The purpose of this paper is to investigate impact of playing motivation on team member selection (TMS) in online games specifically related to Massively Multiplayer Online Role-playing Game environment.

Design/methodology/approach

A self-administered questionnaire was developed and administered to an online sample of 9,335 CR3 players.

Findings

The findings of this research indicated that social and immersion motivations have a significant effect on TMS. Additionally, it was discovered that achievement motivation has a positive relationship with dispositional TMS, a negative relationship to bond-based TMS. The moderation effect of frequency and gender is also demonstrated.

Research limitations/implications

The study verified the relationships of the theoretical model of the game motivation and TMS.

Originality/value

This study provides advice to operators of online games when motivating players to work in groups.

Keywords

Acknowledgements

The project is supported by Zhejiang Provincial Natural Science Foundation (LY15G020009) and National Natural Science Foundation of China (71202079).

Citation

Lou, T., Zu, Y. and Zhu, L. (2020), "A study of motivation and team member selection in online games", Asia Pacific Journal of Marketing and Logistics, Vol. 32 No. 6, pp. 1286-1304. https://doi.org/10.1108/APJML-04-2019-0234

Publisher

:

Emerald Publishing Limited

Copyright © 2019, Emerald Publishing Limited

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