Index

David Arditi (University of Texas at Arlington, USA)

Streaming Culture

ISBN: 978-1-83982-773-0, eISBN: 978-1-83982-768-6

Publication date: 15 April 2021

This content is currently only available as a PDF

Citation

Arditi, D. (2021), "Index", Streaming Culture (Society Now), Emerald Publishing Limited, Leeds, pp. 165-174. https://doi.org/10.1108/978-1-83982-768-620210013

Publisher

:

Emerald Publishing Limited

Copyright © 2021 David Arditi. Published under exclusive licence by Emerald Publishing Limited


INDEX

Acceptance
, 126

Adam Sandler’s Happy Madison Productions
, 65

Adorno, Theodor
, 14–15

Advertisements
, 86–87

Advertisers
, 87–88

Advertising
, 92

ad-supported content
, 49–50

Affiliates Program
, 137

Album replacement cycle
, 42–47

“Alex from Target”
, 1–2

Algorithmic song selection
, 42

Amazon
, 20, 31–32, 36–37, 66, 124, 146–148

Amazon Prime
, 5–6, 97

Kindle
, 31–32

Ring Doorbell
, 29–30

Amiibo
, 110

Amoeba Records
, 51–52

Angry Birds
, 119

Anti-virus
, 130–132

AOL
, 4–5

AOL Instant Messenger (AIM)
, 26–29, 41

Apple
, 108–109

Apple Music
, 49–51, 128

Apple+
, 66

and streaming era
, 47–51

Appropriation process
, 126–127

Arab Spring
, 32–33

Arcade games
, 104–105, 114, 118, 136–137

Aspect ratio
, 64

Audience commodity
, 86–87

Audio Home Recording Act (1992)
, 48–49

BandCamp
, 55–57

Barcodes
, 23–25

Barnes
, 31–32

Beasts of No Nation
, 65

Beats and streaming era
, 47–51

Beats Music
, 42, 47–48, 50–51

“Betamax Case”
, 83–84

Bezos, Jeff
, 31–32

Big data
, 23–24

Billboard
, 24

Binary code
, 28–29

Binge-watching
, 4, 93, 95, 117–118

BitTorrent
, 28–29

Black box
, 11

Blockbuster
, 11, 62

Blogger
, 4, 134–135

Blogs
, 4, 134–135

Blood, Sugar, Sex, Magik
, 43–44

Books-A-Million
, 31–32

Borders
, 31–32

Boy Meets World
, 85–86

Brave New World (series)
, 81–82

Bregoli, Danielle (Bhad Bhabie)
, 2

Brexit Referendum
, 32–33

British Phonographic Industry
, 44

Cable
, 64, 84–85

Candy Crush (game)
, 115–116, 119

Capacity
, 44–45

Capital
, 15

Capitalism
, 15, 18, 36–37, 144–145, 147–148

“Cash Me Outside Girl”
, 2

“Casual video games”
, 115

Catalog recordings
, 44

CD-RW
, 131

CDs
, 35–36, 46

Cellphones
, 10

Censorship
, 72–74

Circuit of culture
, 7–8

Civilization
, 103–104, 106

civilization VI
, 106, 109

Cloud computing
, 10

Coca-Cola
, 112–113

Collective effervescence
, 67–68, 99

Commercial movie
, 62

Commodity

audience
, 86–87

connective
, 115–116

cultural
, 35–36

“Communicative capitalism”
, 16–17, 36–37

Computer platforms
, 117

“Concept albums”
, 44–45

Confirmation bias
, 125

“Connective commodity”
, 115–116

Consumer Electronics Show
, 84

Consumer goods
, 16

Consumption

conspicuous
, 62

cultures
, 12

Content Distribution Network (CDN)
, 11

Content management systems (CMS)
, 134–135

Control Tower
, 66

Convenience
, 44–46

Cookies
, 91–92, 134–135

Corporate bookstores
, 31–32

Counter-Strike
, 114

COVID-19
, 123–124

lockdown
, 67–68

social distancing practices
, 114–115

“Creator Camp”
, 137

“Cultural Studies” approach
, 6

Cultural texts
, 8–9

Cultural world
, 3

Culture
, 6, 9–10

circuit of
, 7–8

emergent culture
, 133–137

residual culture
, 132–133

streaming culture
, 124–128

Culture Industry
, 14–15, 33–36, 43, 69–70

Cyberbullying
, 2

Dave Matthews Band
, 41

Democratic National Convention
, 123–124

Digital

disruption
, 61–62

infrastructures
, 11

media
, 34

networks
, 104

Digital Millennium Copyright Act (DMCA)
, 69–70

Digital retail. See also Streaming culture

disintermediation
, 33–38

disruption
, 31–33

distribution
, 25, 33, 38

sharing
, 26–31

Digital video recorder (DVR)
, 84

VHS to
, 83–86

DirecTV DSL
, 36–37

Disintermediation
, 33–38

Disney
, 86, 88–89

Disney+
, 66, 75–76

Disruption
, 31–33

Distribution
, 33–38

Doc McStuffins
, 88–89

Dominant culture
, 8–9, 125

Dominant models
, 106–107

Dominant streams
, 128–132

Instant Ink
, 129–130

software, spyware and anti-virus
, 130–132

Download speeds
, 41

Downloadable content (DLC)
, 106

Duck Hunt (game)
, 103–104

DVD
, 76, 131

East coast broadcast network
, 85

Electronic Arts (EA)
, 107–108

Electronic sports (esports)
, 136

Emergent culture. See also Dominant streams
, 126–127, 133, 137

Twitch
, 136–137

Vloggers
, 134–136

Encoding/decoding popular culture messages
, 8–9

End-User License Agreement
, 111–112

“Evolution of Dance”
, 2–3

Expansion of means of consumption
, 16, 43–44, 65, 69–70

External disk drives
, 131

Facebook
, 29–33

Fair use
, 44, 48–49, 83–84

Family Matters
, 85–86

FarmVille
, 115–116

Fast capitalism
, 16–17, 37

Federal Communications Commission (FCC)
, 64, 97

Feedback
, 135–136

Fidelity
, 44–45

File-sharing

platforms
, 28–29

service
, 41

Film
, 63, 69–70

censorship
, 72–74

changing film experience
, 63–68

independent streaming
, 68–72

no more DVD collections
, 74–76

Filmmakers
, 70–71

Final Fantasy IV
, 112–113

First-sale doctrine
, 46

Flat panel televisions
, 64

Floppy disks
, 103–104, 130

3. 5ʹʹ floppy disk
, 131

5. 25ʹʹ floppy disk
, 131

“Flow” in television recordings
, 85

Folklore
, 108

Fordism
, 14–15, 144–145

Forever Young Records
, 51–52

Fortnite
, 109–110, 112–113, 116–117

Free music
, 48–49

Freemium model
, 115–116

Friends
, 89

Full House
, 85–86

Game Developers Conference (2005)
, 105–106

Game of Thrones
, 4–5

Gaming platforms
, 19–20

Gatekeepers
, 55, 148

Genius
, 3

Get Out (film)
, 71–72

Gnutella
, 28–29

Golden age of television
, 95–98

Google
, 26–27, 33–34, 69–70, 108–109

Gramophone
, 42–43, 104–105

Grey’s Anatomy
, 93

Grokster
, 28–29

Guitar Hero
, 117–118

Habitus
, 52–53

Hall, Stuart
, 8–9

Halo
, 114

Handmaid’s Tale, The
, 94

Hardware
, 43

Haul videos
, 135–136

HBO
, 87–88

HBO Max
, 66, 147

Hebdige, Dick
, 126–127

Hegemony
, 125

High Fidelity
, 51–52

High-definition graphics (HD graphics)
, 105–106

Hollywood film industry
, 65

Home theater
, 75

Horkheimer, Max
, 14–15

House of Cards
, 98

HowToBasic
, 130, 134–135

Hulu
, 66, 97, 142–143

Hulu Live
, 89–90

Hurricane
, 32–33

In-app purchases
, 110, 115–116

In-game purchases
, 106–107, 109

Independent bookstores
, 31–32

Independent film
, 66–67, 71–72

Independent streaming
, 68–72

Influencer
, 135–136

Instagram
, 29

Instant Ink
, 129–130

Internet
, 10, 26–27

utopians
, 55

Internet Relay Chat (IRC)
, 26–29

Internet Service Provider (ISP)
, 4–5

iTunes
, 17, 50–51

“Just in time” production
, 25

Kazaa
, 28–29

Killing Eve
, 89–90

Labels
, 54

LAN parties
, 114

LCD flat panel televisions
, 64

“Let’s Go Crazy” (song)
, 69–70

LimeWire
, 28–29

Listening in streaming era
, 51–55

Live streaming
, 136–137

Lord of the Rings
, 62

Loss leaders
, 62, 129–130

Madden NFL
, 107–108

Madden NFL 20
, 108

Made-for-streaming films
, 63

Made-for-TV movies
, 65

Magazines
, 143–144

Mario Kart
, 114–115

Marvel TV shows
, 89–90

Marvelous Mrs. Maisel or Catastrophe
, 94

Masks
, 88–89

Mass culture
, 14–15

Massively Multiplayer Online games (MMOs)
, 116–117

Massively Multiplayer Online Role-Playing Games (MMORPG)
, 108–109, 115, 119

Master of None
, 71–72, 96

Media
, 143–144

Medium
, 34–35

Mickey Mouse Clubhouse
, 88–89

Microsoft Office 365
, 130–131

Microsoft Teams
, 123–124

Microsoft Windows
, 130

Microsoft Xbox
, 19–20, 105–106

“Middlemen”
, 34–35

Mimetic games
, 117–118

Minecraft video game
, 109–110

Modern Family
, 8–9

Motion Pictures Association of America (MPAA)
, 63, 72–74

Motown
, 14–15

Movie rental stores
, 62

Mp3. com
, 41

Murder Mystery
, 11

Music
, 9, 57

album replacement cycle
, 42–47

Beats, Spotify, Apple and streaming era
, 47–51

copyright
, 69–70

listening in streaming era
, 51–55

playback systems
, 46

streaming
, 42–43, 47, 68–69

user-generated music streaming platforms
, 55–57

“Music genome” project
, 52–53

Musical. ly app
, 141–142

Napster
, 12–13, 26–29, 31, 41–42, 48–49, 127–128

NBA Live
, 107–108

NBA2K20
, 117

NBC
, 81–82, 86

Near-field-communication (NFC)
, 110

Netflix
, 5–6, 20, 30–31, 36–37, 61–62, 66, 81, 97, 124, 142–143

of binge watching
, 94

CDN
, 11

film production company
, 72

Friends
, 9

Netscape Navigator
, 4–5, 130

Networks
, 87–88

New cultural forms
, 124

dominant streams
, 128–132

emergent culture
, 133–137

residual culture
, 132–133

streaming culture
, 124–128

Newspapers
, 143–144

NHL (game)
, 107–108

Nielsen
, 24, 90–91

Nintendo
, 105–106, 111–112

Nintendo Switch
, 19–20

Nintendo Entertainment System (NES)
, 103–104

Noble
, 31–32

Occupy Wall Street
, 32–33

One-way streaming platforms
, 72

Online gaming
, 104

Online video sharing
, 27

Orange Is the New Black
, 98

#OscarsSoWhite
, 71–72

Oversharing
, 29

Ozark
, 92, 97

Packages
, 23

Pandora
, 52–53

Participatory culture
, 2–3

PC-based video games
, 103–104

Peacock
, 81–82

Peer-to-peer file-sharing
, 48–49

Periodicals
, 143–144

Phonograph
, 42–43

“Piracy”
, 12–13

Planned obsolescence
, 15, 43, 119

Platform mobility
, 13

Playlists
, 42, 47–48, 53–54

PlayStation
, 105–106, 108–109, 114

Point-of-sale systems
, 23–25

Political economy of streaming television
, 86–92

Popular Culture
, 1, 3, 87

Portability
, 44–46

Premium cable networks
, 87–88

“Prime Video Cinema”
, 66–67

Prodigy
, 4–5

“Producer-oriented” platforms
, 55

Product placement
, 87–88, 112–113

Programming through subscriptions
, 86–87

Quarterly system business model
, 54

Quiet Place, A (film)
, 67–68

Reality TV
, 19

Record labels
, 54

Residual culture. See also Emergent culture
, 125, 132–133

vinyl record
, 132–133

Rock Band
, 117–118

Roku
, 68–69

Rolling Stone
, 95

78-rpm record
, 45

Sabrina the Teenage Witch
, 85–86

Second Life
, 116–117

Sega Genesis emulator
, 75

Serial, television
, 94

Series

Brave New World
, 81–82

Serial TV
, 94

televisions
, 94

Weeds
, 87–88

Sharing on Internet
, 26–31

Shifting capitalism
, 14–17

Short Circuit
, 71–72

Showtime
, 87–88

Snapchat
, 2

Social distancing
, 67–68

Social networking websites
, 29

Software
, 9, 130, 132

anti-virus
, 130–132

computer applications
, 131

software as content
, 134

spyware
, 130–132

Sony PlayStation
, 105–106

Sony Walkman
, 46

SoundCloud
, 55

Sped-up surveillance capitalism
, 16–17

Spotify
, 2, 12–13, 20, 36–37, 47–48, 55, 124, 142–143

and streaming era
, 47–51

Spyware
, 130–132

“St. Frances”
, 66–67

Star Wars
, 75–76

Star Wars: The Old Republic
, 108–109

“Stereos”
, 45

Stolen Child, The
, 65

Streaming
, 5–6, 9, 11, 25, 145, 147

album replacement cycle
, 42–47

apps
, 94

Beats, Spotify, Apple and streaming era
, 47–51

binge-watching
, 93–95

censorship
, 72–74

changing film experience
, 63–68

changing video game commodity
, 104–113

cultural practice of
, 13

film
, 63

in future
, 147–149

golden age of television
, 95–98

independent streaming
, 68–72

interrupted television flow
, 86

listening in streaming era
, 51–55

music
, 42–43, 47

no more DVD collections
, 74–76

platforms
, 33–34, 37–38, 73–74

political economy of
, 86–92

services
, 30–31, 86–87

technology
, 17, 123–124

TV
, 81

user-generated music streaming platforms
, 55–57

VHS to DVR
, 83–86

video game streaming culture
, 113–119

Streaming culture. See also Digital retail; Dominant Streams
, 1–2, 12, 17, 57, 72, 124, 128, 142–143

interactions with cultural texts
, 12–14

shifting capitalism
, 14–17

“Streaming wars”
, 66, 81–82

Subscription(s)
, 106–107, 130–131, 143, 145

model
, 61–62

services
, 36–37

Super Bernie World
, 117

Super Mario Bros
, 109

Super Mario Brothers (game)
, 103–104

Super Mario Odyssey
, 118

Super Mario World
, 103–104

Super Nintendo Entertainment System (SNES)
, 103–104

Super Play Action Football
, 103–104

Super Wings
, 92

Surveillance of gamers
, 106–107

Symbols
, 6

Tape cassettes
, 45

Taylorism. See Fordism

Technological determinism
, 142

Technological obsolescence
, 43–44

Technology
, 7–8

Televisions (TV)
, 64, 69–70

apps
, 94

binge-watching
, 93, 95, 117–118

broadcasters
, 64

flat panel
, 64

golden age of
, 95–98

political economy of
, 86–92

programming
, 85–86

screen dimensions
, 62

series
, 94

streaming
, 81

tube
, 64

VHS to DVR
, 83–86

Tetris (puzzle game)
, 103–104

Thank God Its Friday (TGIF)
, 85–86

The Legend of Zelda (action-adventure game)
, 103–104

Theory of emergent culture
, 20, 124

Things Fall Apart (album)
, 52

Third parties
, 29–30

This Film Is Not Yet Rated
, 72

Tiger King
, 147

TikTok
, 2, 13, 25, 141–143

Time-shifting
, 83–84, 86

Tin Pan Alley
, 14–15

“Traditional” values
, 8–9

Tube televisions
, 64

Twitch
, 20, 120, 124, 136–137

Twitter
, 29, 32–33, 71–72

revolutions
, 142

Unending consumption
, 14–18, 30–31, 50, 61–62, 89–90, 113, 117–118, 143, 145

Universal Product Code (UPC)
, 23–24

User-generated music streaming platforms
, 55–57

Utopians
, 31, 34, 55

Vampirina
, 88–89

VHS to DVR
, 83–86

Video cassette recorder (VCR)
, 75, 83–84

Video games
, 9, 19–20, 104

changing video game commodity
, 104–113

streaming
, 104, 110–111

streaming culture
, 113–119

Video on demand (VOD)
, 84–85

Videos
, 9

Vimeo
, 63, 70

Vinyl
, 132–133

Vlog
, 135–136

Vloggers
, 2–3, 20, 124, 134, 136

Vlogging
, 134–135

Walking Dead, The
, 89–90

Weeds (Showtime series)
, 87–88

Westeros
, 5

Wii
, 75

Wiki. See Wikipedia

WikiHow
, 3

Wikipedia
, 3

Williams, Raymond
, 7, 20, 85, 124

WordPerfect
, 130

Wordpress
, 4, 134–135

World of Warcraft (WoW)
, 108–109, 116–117, 143

World Wide Web
, 26, 55

Xbox
, 105–107, 114

Xbox 360
, 75, 118

Xbox Game Pass Ultimate
, 107

Xbox Live
, 114, 128

Xbox Live Gold
, 107

Yahoo
, 4–5

YouTube
, 1–3, 5–6, 27, 33–37, 69–70, 134

YouTube Music Premium
, 134

YouTube TV
, 134

Zoom
, 114–115

for virtual schooling
, 123–124