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Familial Locative Play: Social Relationships and Communities

Michael Saker (City, University of London, UK)
Leighton Evans (Swansea University, Wales)

Intergenerational Locative Play

ISBN: 978-1-83909-140-7, eISBN: 978-1-83909-139-1

Publication date: 8 February 2021

Abstract

This chapter is concerned with the social relationships and communities that families engage with while playing Pokémon Go. The chapter begins by considering the release of this hybrid reality game (HRG) in the summer of 2016, and the extent to which it seemingly lends itself to communities and the development of social relationships through play. Following this, we demonstrate that while the evidence for Pokémon Go facilitating new relationships is apparent, the kind of relationships in question are not explicitly explicated through extant literature. Accordingly, we develop the theoretical framework that undergirds the exigency of the chapter. This includes Granovetter's (1973) taxonomy of social ties among people in social networks – strong, weak and latent ties – and the suggested effect these categories have on the sharing of information. Having outlined the implication of this taxonomy for comprehending social relationships forged through Pokémon Go, we introduce Gerbaudo's (2012) ‘liquid organising’ to explore how weak ties have been enhanced through social media, which raises pertinent question in the context of familial locative play. Critically, then, this chapter looks to understand what kind of social ties can be formed when the playing of Pokémon Go is itself performed in the context of the family unit, using the theoretical frameworks outlined above. This chapter is driven by the following research questions. First, what kinds of social relationships have developed for the families that play Pokémon Go together? This includes whether intergenerational players have made new friends, as well as strengthened current relationships. Second, has this HRG facilitated friendships for the children that play Pokémon Go? In other words, is a community of players still a salient feature of playing this HRG, in the same way that it was shortly after its release in the Summer 2016?

Citation

Saker, M. and Evans, L. (2021), "Familial Locative Play: Social Relationships and Communities", Intergenerational Locative Play, Emerald Publishing Limited, Leeds, pp. 93-115. https://doi.org/10.1108/978-1-83909-139-120211014

Publisher

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Emerald Publishing Limited

Copyright © 2021 Michael Saker and Leighton Evans. Published under exclusive licence by Emerald Publishing Limited