Index

Death, Culture & Leisure: Playing Dead

ISBN: 978-1-83909-038-7, eISBN: 978-1-83909-037-0

Publication date: 20 August 2020

This content is currently only available as a PDF

Citation

(2020), "Index", Coward-Gibbs, M. (Ed.) Death, Culture & Leisure: Playing Dead (Emerald Studies in Death and Culture), Emerald Publishing Limited, Bingley, pp. 209-216. https://doi.org/10.1108/978-1-83909-037-020201006

Publisher

:

Emerald Publishing Limited

Copyright © 2020 Matt Coward-Gibbs


INDEX

Note: Page numbers followed by “n” indicate footnotes.

Activism
, 163

Adipocere
, 163

Adult concerns
, 57

AdVenture Capitalist (Game)
, 19

Aesthetics, fashion and
, 162–166

Age of Fire
, 90

Agency
, 15, 147

Air to Fuels technology
, 13

Albion
, 44–45, 47

Altruistic suicides
, 193

Ambiguity
, 100

American culture
, 30

American Horror Story (television series)
, 115

American Journal of Play
, 2

‘Angel’s Egg’ (animated film)
, 86

Angst in music
, 190–191, 193–196, 199–201

Anomic suicides
, 196

Anthropocene
, 12

catastrophic effects
, 13

and solutions
, 14

Anthropology
, 127

Antigone (Sophocles)
, 42

Antlers band
, 191

Anxiety
, 199

Apex Legends
, 176

Aphorisms
, 119–120

Apocalypse (see also Gothic Post-Apocalypse)
, 145

apocalyptic frames
, 72

zombie
, 141

Aquamation
, 159

Ars Moriendi
, 60

Articulate undead in popular culture
, 115–117

aphorisms
, 119–120

dead in popular culture
, 111–113

Dead Like Me
, 118–119

The Fades
, 120–121

The Good Place
, 119

iZombie
, 117–118

Les Revenants
, 20

television
, 113–114

Artist-centred approaches
, 191

Artorias of the Abyss
, 86

‘Ashes of Ariandel’ DLC
, 89

Assassin’s Creed Odyssey (Ubisoft Quebec, 17, 2018)

Assassin’s Creed: Origins
, 178

Authorship
, 128

Automatic-play
, 21

‘Baptism of fire’
, 87

Battleground missions
, 71

Bed of Chaos
, 87

Belonging
, 42

Beyond the Grave
, 86

Blizzard of Oz album (Osbourne)
, 190

Body composting
, 159

Bone Dog (Rohman, 57, 60–62, 2011)

Breathing Corpses
, 51

Burials
, 50

Butter off Dead
, 163

Call of Duty 2
, 70

Can You Survive The Zombie Apocalypse? (Brailler)
, 146

‘Cannibalise’
, 140

Capitalism
, 113

Carbon dioxide (CO2)
, 13–14

Carbon Engineering (Canadian company)
, 13–14

Carbon removal technology
, 13

Carnival
, 58, 60–62

Carnivalesque
, 60, 62, 161

Cautionary tales for Children (Belloc)
, 56–57

Cemeteries
, 1

Children

books on death for
, 56–58

death with
, 55–56

Clicker Heroes (Playsaurus, 19, 2014)

Climate change
, 13

Closer album (Curtis)
, 189–190

Cluedo
, 70

Collective intelligence
, 151

Common (Moore)
, 42–43, 45, 47–49

Community
, 133–134

Conservativism
, 13

Content creators
, 86

Continuing bonds’ theory
, 57

Convergence culture
, 140–141

Cookie Clicker (Game)
, 19

Copypastas
, 133–134

Corpse
, 42–43, 50–51

Corpse wax (see Adipocere)

Corvians
, 88

Couch-to-5k fitness programme
, 143

Cow Clicker (Bogost)
, 20

Creepiness
, 22

‘Creepypasta’
, 133–134

Crowdfunded memorialisation
, 181

crowdfunding platforms for game development
, 176–177

fun games
, 183–184

mechanisms of experience
, 178–181

memorialisation in digital gaming environments
, 174–176

Crowdfunding
, 6

‘Cult of death’
, 112

Culture
, 133

Curtis, Ian
, 189s

Cybernetics
, 16

Cyborg
, 15

Daisley, Bob
, 190

Dark Souls
, 29, 83, 89

interactive world
, 90

release of
, 85

series
, 86

Dark Souls III
, 87–89

Dark Souls trilogy (Theodorou)
, 4, 84

Darkest Dungeon’s
, 77–78

Darksign
, 84, 88

Dazed
, 159

Dead in popular culture
, 111

Dead Like Me
, 114, 117–119

Dead Swords band
, 191

Dear Grandma Bunny (Bruna)
, 56

Death & Culture Network
, 3

Death
, 2, 42, 57, 59, 70, 159

duality
, 99

studies
, 29

Death, Culture and Leisure: Playing Dead
, 3

Death, Dying, and the Dead in Popular Culture
, 30

Death, Playfulness and Picture Books (Jackson)
, 4

Death in Modern Theatre (Curtin)
, 42

Death in Mordheim
, 74–77

Death in the Afternoon
, 165

‘Death Positive’ movement
, 28

Death Race (Game)
, 28, 31

Death with children
, 55–56

books on
, 56–58

death-positivity
, 164

lessons in
, 61–63

privatisation
, 1

Death-positive merchandise
, 162–163

Death-positivity movement
, 158–159

death and dark humour
, 159–162

fashion and aesthetics
, 162–166

language of Merry Rogue
, 166–169

Deathlings
, 5, 162, 168

Decomp’uccino
, 163

Delegated games
, 20–21

Demon’s Souls
, 83

Denial of Death, The (Becker)
, 28, 112

Depression in music industry
, 198–201

Der Groβmann
, 125

Dialogism
, 146, 160

Digital

culture
, 133

digital gaming environments, memorialisation in
, 174–176

games
, 15, 70

memorialisation
, 174

Direct Air Capture technology
, 13

DISRUPT Media (Thogmartin)
, 35

Divided spaces
, 99

Dog Heaven (Rylant)
, 57, 61–62

DOOM
, 28, 73

Downloadable content (DLC)
, 71

Dracula (Stoker)
, 113

Drama
, 52

Dramatis Persona
, 76

Drivatar system
, 21

Dualism
, 15

Durkheim, suicide, and popular music
, 193–198

Dying
, 159

in digital world
, 28–31

Ecological thinking
, 15–16

Edith Finch (Snyder)
, 96–97, 104

disposition
, 102

player of
, 97–98

structuring principle
, 97

Eerie
, 43

Egoistic-anomic suicide
, 200

Elder Scrolls V: Skyrim, The
, 76

Embedded memorialisation
, 177

End of Life Option Act
, 159

Enter the Gungeon (Dodge Roll)
, 77–78

Entertainment
, 158, 163, 168

value
, 158

Entombed (game)
, 140

Episteme
, 202

Euthanasia Coaster
, 1

EverQuest (Verant Interactive and 989 Studios, 19, 1999)

Everybody’s Gone to the Rapture
, 96

Evil Within, The
, 76

Eyam (Hartley)
, 42–43, 45, 49–52

Facebook
, 174

Fades, The (British series)
, 120–121

Fallout 3
, 70

Fallout 4
, 174

Fallout 76 (Bethesda Game Studios, 17, 2018)

Family
, 96–106

Famitsu magazine
, 85

Fandom. com
, 32

Farmville
, 20

Fashion and aesthetics
, 162–166

Faux death
, 30

Fear Dubh
, 125

15 Times Pokémon Actually Died’ for ScreenRant (Baird)
, 31

Fighting Fantasy series
, 143

Filianore
, 86

First-person shooters (FPSs)
, 70

‘Floating in the Forth’ (song)
, 200

Folk horror
, 43, 48

Forza series
, 21

Frankenstein (Shelley)
, 113–114

Fred (Simmonds, 57, 59–61, 1987)

Freudian analysis
, 192

Frolics with Monsters
, 5

FromSoftware
, 85–86, 90–92

Funeral Direct
, 29

Furtive Pygmy
, 84–85, 90

GameFAQs forums
, 36

Games

actions
, 16

delegated
, 20–21

design
, 14

digital
, 15, 70

fun
, 183–184

idle
, 19–20

posthuman
, 14–17

posthumous
, 17–18

procedural
, 21–22

RPG
, 19

studies
, 15, 30

survival-horror
, 76

video
, 12–16, 18, 28, 73

zero player
, 18

Gamification
, 140–141

Gaming

encounters in gothic environments
, 4–5

experiences
, 175–176

‘Gamist’ attitude
, 144

Ghost cars
, 21

Glitch (Australian series)
, 120

Global warming
, 13

Gothic
, 96

fiction
, 98

gaming
, 96–98

interpellation
, 98–100

preoccupations
, 97

self-reflexive mediation
, 103

tradition
, 115

video games
, 84

Good Place, The
, 119

Gothic Post-Apocalypse
, 72–74

life and (permadeath) in Mordheim
, 74–77

Mordheim: City of the Damned (Factor)
, 70–72

‘Graveyard’
, 77

Graveyard Keeper
, 181

Greener death technologies
, 159

Grief
, 173

Guardian, The
, 159

Gundog (Longman)
, 47

Guru Meditation
, 20

Gym
, 35

Habituation
, 198

Half Life 2
, 73

Halloween (Carpenter)
, 100

Handbook of Death and Dying (Durkin)
, 30

Harvest (Bean)
, 47

Hello Games
, 21

High-stakes gamble
, 14

Hired swords
, 76n1, 78

History play
, 41–42

Home
, 104–106

Homo Ludens (Huzinga)
, 70

Horizon Zero Dawn (Guerrilla)
, 4, 178

Horror videogames
, 98

Hospice album
, 191

Human culture
, 16

Humour
, 5, 159

I Choose You (Pokémon anime)
, 32

I Survived a Zombie Apocalypse (television game show)
, 140

Idle games
, 19–20

Idle Heroes
, 19

Immersion
, 143

In real life (IRL)
, 135

In The Flesh (television series)
, 117

In-character communication
, 130

Indiegogo
, 177

Instrumentalism
, 14, 16

Interactive affordances
, 99–100

Interactivity
, 15

Interpellation
, 97

Intruders
, 115

Involuntary park
, 18

iZombie
, 117

Japanese games
, 86

Jovial aesthetics
, 158

Jovial Aesthetics of the Death-Positivity Movement, The (Zibaite)
, 5

Joyboard
, 20

Just Cause 4 (action-adventure shooter)
, 176

Kickstarter
, 176

Knowledge communities
, 144

Land
, 42

Language of Merry Rogue
, 166–169

Last of Us, The (Naughty Dog)
, 18

Left Behind category
, 131, 132

anxiety of
, 134

Leisure
, 2–3

Les Revenants
, 120

Let’s Play: Ancient Greek Punishment (Barr)
, 29

Life After People
, 18

Life in Mordheim
, 74–77

Life is Strange: Before the Storm (Nine)
, 181

Listener-centred approaches
, 191

Living and Dying in the City of the Damned (Stubbs)
, 4

Lola and the Rent-a-Cat (Jitta, 57, 60, 62–63, 2007)

Loot (Orton)
, 43

Loss
, 57

lessons in
, 61–63

Love, Death & Robots (Miller)
, 18

Loveplay (Buffini)
, 47

LSD
, 199

Ludification of culture
, 140–141

Ludo-Gothic
, 97

Luminosity (Stafford)
, 47

Magic and Loss (Fricke)
, 191

Magic circle
, 2

Magikarp Jump
, 32–33

Major Depressive Episode (MDE)
, 192

Maledictions
, 176

Map of Zombies, The (Thompson)
, 113

Marble Hornets (web series)
, 130, 134

Marie Claire
, 159

Masculinism
, 14

Mass Effect 2
, 70

Mass Effect 3
, 73

Massive multiplayer online (MMO)
, 21

gaming environments
, 176

Max Payne
, 76

Media reports
, 201

Memento mori
, 101, 164

Memorial add-on pledge
, 177

Memorial Wall
, 77

Memorialisation
, 174

in digital gaming environments
, 174–176

Micro-transactions
, 19

MMORPGs
, 35

prompts players
, 20

Monuments
, 88, 99

Moral occult
, 99

Mordheim: City of the Damned
, 4, 70–72

Mortal Combat and Duke Nukem
, 28

Mortician’s Tale, A (Laundry Bear Games)
, 28–30, 37, 158, 165–166, 181

Mortician’s Tale, That Dragon, Cancer, or What Remains of Edith Finch, A
, 37

Music
, 190, 201

Music-related suicides
, 192

Closer album
, 189–190

depression and suicide in music industry
, 198–201

Durkheim, suicide, and popular music
, 193–198

Werther effect
, 201

My Chemical Romance (MCR)
, 195

My Time at Portia (Pathea)
, 17

Narratives
, 84–88, 90

Netflix
, 18

News from Nowhere (Morris)
, 150

No Man’s Sky
, 21–22

Non-player character (NPC)
, 70, 86

Nonhuman games
, 3, 12

boys’ tools
, 13–14

delegated games
, 20–21

idle games
, 19–20

posthuman games
, 14–17

posthumous games
, 17–18

procedural games
, 21–22

Object of Possession
, 43–45

Online community
, 135

Order of the Good Death, The (Zibaite)
, 5, 158

Osbourne, Ozzy
, 190

Outlast
, 76

Participation
, 145

Patch
, 13

Peaceful in Death (Ruffino)
, 4

Pendant
, 85

Penelope Two album
, 191

Permadeath
, 70, 72–73

in Mordheim
, 74–77

and precarity
, 77–80

Photographic portraits
, 101

Photojournalists
, 2

Photojournalists
, 30

Picture books
, 56–58

examples of playfulness in
, 59–61

Play
, 2, 85, 96

Player-specific rewards
, 78

Playful realities
, 5–6

Playful zombies
, 141–143

Playfulness
, 57–59, 158

examples in picture books
, 59–61

Playing with understandings
, 3–4

Playwriting
, 44

PokéCommunity forums
, 35

Pokédeath
, 33–38

Pokémon
, 27

approaching Pokédeath
, 33–38

dying in digital world
, 28–31

life in shadow of Pokémon Tower
, 38

rangers
, 31–33

Pokémon anime
, 36

Pokémon Black (Game Freak)
, 38

Pokémon Black Version
, 36

Pokémon death
, 31

Pokémon Go (Game)
, 33–35

Pokémon Go Death Tracker
, 33–34

Pokémon Silver Version
, 33

Pokémon Tower
, 37

life in shadow of
, 38

Pokémon: Let’s Go, Pikachu and Let’s Go, Eevee
, 37

Pokémon: Magikarp Jump
, 32

‘Pokéstop’
, 35

Popular culture
, 30

Popular music
, 190–191

Durkheim, suicide, and
, 193–198

Porous
, 178

Post-Anthropocene
, 12

Post-script narratives
, 71

Posthuman games
, 14–17

Posthuman thought
, 13, 15

Posthumous games
, 17–18

Pre-script narratives
, 71

Precarity
, 77–80

Preserved rooms
, 99

Pride and Prejudice and Zombies (Seth Grahame-Smith)
, 143

Procedural games
, 21–22

Proceedings of the National Academy of Sciences
, 12

Progress Quest (Fredericksen, 19, 2002)

Psychological theories
, 148

Purity and Danger
, 131

Pushing Daisies
, 117

Randall and Hopkirk (Deceased) (British comedy-drama)
, 117

Random Number Generator (RNG)
, 75

Rangers
, 31–33

Rationality
, 14, 16

Real life (RL)
, 175

Red Dead Redemption 2 (Rockstar San Diego, 17, 2018)

Relationship
, 192

‘Remains’
, 96–97

Repetition
, 101

Resident Evil (game)
, 140

Resurrection (US series)
, 120

Returned, The (US series)
, 120

‘Ringed City’
, 90

‘Rofflenet’
, 151

Roleplaying game (RPG)
, 71

Rosamilia, Alex
, 191

‘Rough Music’
, 48

RPG games
, 19

Rwandan genocide
, 44

Sad books
, 57

Saint George and the Dragon (Mullarkey)
, 47

Samaritans
, 192n1

Sanctuary (Gupta)
, 44

Santa Clarita Diet, The
, 113

Screeps (Game)
, 21

Second Life (SL)
, 175

Secret manuscripts
, 99

Sesame Street show
, 113

Shaun of the Dead
, 117

Shenmue (Game)
, 17–19

Shooting

guns
, 102

photographs
, 102

Shrines
, 99

Silberman, Peter
, 191

Simpsons, The (US cartoon)
, 3

Sims, The
, 70

Single-player campaign missions
, 71

Sixth mass extinction
, 12

Slender Man, The (Asimos)
, 5, 125

analysing
, 127–133

digital self
, 133–135

mythology
, 126–127

Slow Year: Game Poems, A
, 20

Smoke Gets in Your Eyes and Other Lessons from the Crematory (Doughty)
, 38

Sniper Elite: V2
, 76

Social anxiety to gameful interactions
, 141–143

Social networking
, 174

Soil
, 42

Something Awful online forums
, 126, 127–128

Sorrows of Young Werther, The (Goethe)
, 201

Spacewar!
, 28

Spatial model
, 97

Specters of Marx (Derrida)
, 119

Stained Class album
, 190

‘Staying Dead’ (Poore)
, 4

Streamers
, 86

‘Suburbia’s dead-end kids’
, 194

Succinctly deathpositivemovement
, 164

Suicidal for Life album
, 194

Suicide
, 192

Durkheim and popular music
, 193–198

in music industry
, 198–201

types
, 193

‘Suicide, Angst, and Popular Music’ (Partridge)
, 6

Sun Version
, 33

Super Mario Kart
, 178

Supernatural forces
, 99

Survival Guide
, 150

Survival-horror games
, 76

Syrian political crisis (2011)
, 14

Tales of the Crypt-styled comic book story
, 100

‘Teardrop shaped’ concentric loops
, 1

Technological solutionism
, 13–14

Television
, 99, 113–114

Temporality
, 47

Terror management theory
, 2

That Dragon, Cancer (game)
, 6, 29, 174

Theatre
, 42

3D environments
, 21

‘Times Pokemon Actually Died’
, 31

Tiny Bird Pokémon
, 32

‘Top Ten Anime Deaths’
, 31

Triadic model
, 131, 133

‘Trojan horse’
, 86

Tulpa Theory
, 129–130, 132

‘20 Surprisingly Dark Pokedex Entries from Pokemon Sun and Moon’ (Cooper)
, 31

Twitter
, 174

Universal Paperclips
, 20

Universal spectralization
, 103

Utility-oriented fiction
, 148–151

Veteran Skills system
, 78

Victoria (Greig)
, 42, 45–47

Video games
, 12–16, 18, 28, 73

Video-ludic Gothic–convergence culture
, 86

Virtual worlds
, 175

Vulnerability with purpose
, 183

Walking Dead, The (television series)
, 114, 140–141

Walking simulator
, 96

Warbands
, 71–72

Warm Bodies (film)
, 117

Warriors
, 75–76

Weirdness
, 22

Werther effect
, 201

Western Attitudes Towards Death
, 1

What Remains of Edith Finch (Giant Sparrow)
, 5, 29, 96, 181

compulsions to repeat
, 100–102

gaming gothic
, 96–98

going home
, 104–106

gothic interpellation
, 98–100

Melancholia
, 102–104

mourning
, 102–104

Wicker Man, The (Seminal folk horror film)
, 43, 48

Wolfenstein 3D
, 28

World of Warcraft
, 35, 175–176

Xbox console
, 21

XCOM: Enemy Unknown’s (Firaxis Games, 77–78, 2012)

Yōkai
, 86

Yūrei
, 86

Zeitgeist
, 111

Zen of Zombies (book series)
, 114

Zero player games
, 18

‘Zobo codes’
, 151

Zombie

apocalypse
, 141

emergency
, 143

fandom
, 141

Zombie fiction

gamification, ludification and convergence culture
, 140–141

ironic survival(ist) horror
, 143

reader as player
, 145–148

social anxiety to gameful interactions
, 141–143

utility-oriented fiction
, 148–151

Zombie Survival Guide, The (Brooks)
, 140, 143

Zombies, Run! (fitness app)
, 140–141, 143, 148–151