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Introduction: What are Games for?

Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games

ISBN: 978-1-83867-432-8, eISBN: 978-1-83867-431-1

Publication date: 28 August 2020

Citation

Spokes, M. (2020), "Introduction: What are Games for?", Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games, Emerald Publishing Limited, Leeds, pp. 1-13. https://doi.org/10.1108/978-1-83867-431-120201004

Publisher

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Emerald Publishing Limited

Copyright © 2020 Matthew Spokes