Index

Eleonora Pantano (University of Bristol, UK)
Kim Willems (Vrije Universiteit Brussel, Belgium)

Retail in a New World

ISBN: 978-1-80117-847-1, eISBN: 978-1-80117-846-4

Publication date: 24 January 2022

This content is currently only available as a PDF

Citation

Pantano, E. and Willems, K. (2022), "Index", Retail in a New World, Emerald Publishing Limited, Leeds, pp. 125-128. https://doi.org/10.1108/978-1-80117-846-420221015

Publisher

:

Emerald Publishing Limited

Copyright © 2022 Eleonora Pantano and Kim Willems. Published under exclusive licence by Emerald Publishing Limited


INDEX

Access subscriptions
, 116

Agile approach
, 4–6

Amazon’s AI-supported supply chain
, 114–115

Anxiety
, 34–35

Artificial intelligence (AI)
, 98–99, 109–111

Augmented Reality enabled try-on
, 68

Behavioural actions to regain control
, 17–18

Behavioural targeting
, 112–113

‘Behind the Drive’ technology-enriched customer solution
, 78–79

Big Data
, 109, 111

Bullwhip-effect
, 113–114

Business analysis
, 87

Business model innovation (BMI)
, 108–109

Closed-Loop Model
, 115

Clothing
, 19–20

Comfort-ability
, 45–46

Compact-ability
, 45–46

Computer sciences
, 68–69

Consumer behaviour
, 13–15, 18, 21

consumer behavioural data
, 111

Consumer experience (CX)
, 65

Consumer(s)

choice of shopping centres
, 95–98

environmental factors impacting on consumers’ fear of contagion and death
, 31–34

interaction with technology
, 82–83

needs
, 83

uncertainty
, 29–31

Consumers’ perceived store density
, 46–47

new tools to manage
, 47–51

Contamination fear in social interactions in physical environments
, 32–34

Coping

mechanisms
, 13–14, 20

strategy of revenge buying
, 19

Cosmetic surgery
, 18

COVID-19
, 1–2, 60

COVID-19-lockdown
, 18

infection
, 17–18

pandemic
, 5–7, 13–14, 19, 82–83, 107–108

‘COVID-proof’ shopping
, 66

COVID-safe
, 58

Crowding
, 46–47

Crowdless app
, 81–82

Curation subscriptions
, 116

Customer experience (CX)
, 108

balancing relevance and privacy
, 111–113

gathering and leveraging information for enhanced
, 109–113

new metrics and business models for competitiveness
, 109–111

Demand shocks
, 17

Deprivation of sensory input
, 66

Destin-ability
, 45–46

Digital Business Transformation (DBT)
, 109

Digital channels
, 2–3

Digital shopping
, 57–60

Digital technologies
, 68, 109

Digital transformation
, 63–64

Digitalization
, 111

Disease-avoidance system
, 32–33

Disposal behaviour
, 21

Doing-it-yourself products
, 17–18

E-commerce
, 58

Emotional reactance response
, 15

Etsy
, 63–64

European Space Agency (ESA)
, 81–82

European Union (EU)
, 57–58

Evolutionary psychology
, 14–15

Experiential value online
, 66

Facebook shops
, 67

Fear
, 32, 34–35

Fitness apparel
, 17–18

Hedonic shoppers
, 58

Hedonic value online
, 66

Honeypot effect
, 46–47

Human crowding
, 46–47

Human retail density
, 43–46

Human-computer interaction (HCI)
, 68–69

ICONSIAM in Bangkok
, 95–96

Image interactivity
, 68

Impulsive buying
, 13–17

In-store social density
, 46

Infodemic
, 31–32

Local products and brands
, 20

Lockdowns
, 1–3

Mark and Spenser Food (M&S Food)
, 4–5

Market acceptance testing
, 87–88

Materialism
, 18

Mobile channel
, 65–66

Mobile commerce (M-commerce)
, 59

Mobile personal consumer devices
, 65–66

Mobile shopping
, 59–60

Modern shopping centres
, 97–98, 101

Mortality salience
, 31–32

Multi-actor multi-criterion method
, 86

Multisensory environments
, 4–5

Natural language processing (NLP)
, 110

New normal
, 4–6

New Order’, The system
, 65–66

New retail business models, phygitalization in
, 107–109

Nicholsons Maidenhead Shopping centre
, 94–95

Non-customer-facing AI applications
, 114

Nostalgic products
, 18

Obsessive compulsory disorders symptoms (OCD)
, 32

Online shopping
, 57–59

Online transition of retail businesses

differences across retail formats and sectors
, 60–62

lessons learned
, 64

successes and failures in
, 60–64

third-party services in going online
, 62–64

Panic buying
, 13–17

Phygitalization

future directions for phygitalizing retail value delivery network
, 113–117

mobile channel
, 65–66

in new retail business models
, 107–109

suggestions for phygitalization of retailing
, 65–69

Webshop
, 66–69

wheel of retailing
, 69

Physical shopping
, 57–60

Platforms
, 63

Pre-COVID-19 pandemic studies
, 78

Predictive analytics
, 114

Privacy calculus theory
, 112

Prosperity
, 18

Psychological reactance theory
, 15

Reactance Theory
, 19

Replenishment subscriptions
, 116

Retail

apocalypse
, 93–94

business models
, 5–6

differences across retail formats and sectors
, 60–62

disinvestment in shopping centres
, 95

landscape during pandemic
, 1–3

metrics and analytics
, 111

technology during/post-COVID-19
, 80–83

technology pre-COVID-19
, 77–80

Retailers
, 3, 6, 8, 51, 60, 78–79

guidelines and support for
, 4–6

recommendations for
, 7

Retailing
, 60, 93–94

Revenge buying
, 18–19

Revenge shopping
, 18–19

Risk

aversion
, 30–31

perceptions
, 29–31

Second-hand and recycling stores
, 21

Self-disclosure
, 21

Sensory-enabling technologies (SETS)
, 68–69

Sharing economy
, 20–21

Shop windows
, 65–66

Shopify
, 63–64

Shopping anxiety
, 35

consumers’ sense
, 34–35

consumers’ uncertainty and risk perceptions
, 29–31

environmental factors impacting on consumers’ fear of contagion and death
, 31–34

Shopping centres
, 93–95

attribute
, 95

consumers’ choice
, 95–98

experience
, 96–97

image
, 95

updated set of consumer choice attributes for modern shopping centres
, 98–101

Shopping experience. See also Customer experience (CX)
, 1–2, 44, 50–51

Short-chain organic farming and food
, 19–20

Small and medium-sized enterprises (SMEs)
, 62–63

Smart demand forecasting
, 113–115

Social approval
, 34–35

Social commerce
, 62–63

Social proof signal
, 15

Spatial crowding
, 44, 46–47

Store layout
, 50–51

Subscription-based online services
, 115–117

Supply chain disruptions
, 17

Sustainable consumption
, 20

Technology
, 8

adoption
, 88

business analysis
, 87

development
, 87

implementation process
, 84, 88

initial development and testing
, 86

market acceptance testing
, 87–88

need recognition
, 85

screening
, 85–86

Terror management theory
, 34

Third-party services in going online
, 62–64

3D virtual online fitting rooms
, 68

Traditional retail business models
, 5–6

Uncertainty avoidance
, 29–31

Unpackaged fruit and vegetables
, 20–21

Utilitarian shopping value
, 66

Virtual Reality
, 67

Virtual worlds
, 67

Visit-ability
, 45–46

Walk-ability
, 45–46

Webshop
, 66–69

Window shopping
, 65–66

World Health Organization (WHO)
, 1–2, 31–32