Index
ISBN: 978-1-80071-349-9, eISBN: 978-1-80071-348-2
Publication date: 11 June 2021
This content is currently only available as a PDF
Citation
(2021), "Index", Thaichon, P. and Ratten, V. (Ed.) Developing Digital Marketing, Emerald Publishing Limited, Leeds, pp. 201-206. https://doi.org/10.1108/978-1-80071-348-220211013
Publisher
:Emerald Publishing Limited
Copyright © 2021 by Emerald Publishing Limited
INDEX
Access to finance
, 52–54
Access to markets
, 54–55
Ada Health
, 125
Advertisements
, 155–156
in consumer decision making
, 156–160
Aesthetic design of web page
, 23
Agency
, 140–141
AI-based anthropomorphic agents
, 103–104
Airbnb (room/house rental)
, 6
Alexa
, 103–104, 120
Alibaba
, 6, 124
Aloft Hotels
, 124
Amazon
, 6, 21
Analysis of variance (ANOVA)
, 29
ANOVA analysis
, 169
Anthropomorphic AI
, 103–105
frequent terminologies and meanings
, 107–108
inability to understand context
, 127
intersection of relationship marketing and customer experience
, 104–105
managerial awareness
, 125–127
practical insights
, 105–125
technological limitations
, 125–127
Anthropomorphism
, 105
Areas of interest (AOI)
, 162–165
analysis
, 167–168
Artificial general intelligence (AGI)
, 125–127
Artificial intelligence (AI)
, 7, 135–136, 196
AI-based marketing
, 7, 11
challenges of AI-induced physical-digital space
, 143–146
to enhance customer experience
, 138–139
ethical issues
, 145
management imagination
, 144
managing resources
, 145–146
physical-digital space
, 146–148
uncanny valley effect
, 145
Attention
, 155–157
Augmented reality (AR)
, 7, 197–198
Australia and New Zealand Banking Group Limited (ANZ)
, 122
Authority
, 140–141
Autonomy
, 140–141
Avatar
, 105, 122
Banking portfolio management
, 65–66
data description
, 68–69
empirical results
, 70–72
methodology
, 69–70
Banking sector
, 65–66, 122, 124
Bao cap
, 44–45
BevMo
, 120
Blockchain
applications in marketing
, 11–12
technology
, 197
Brands
, 192–193
Business practice
current trends of digital marketing in
, 192–196
future directions and trends of digital marketing in
, 196–198
Business Registration Division (BRD)
, 48–49
Cambridge Analytica scandal
, 11
Centre for Social Initiatives Promotion (CSIP)
, 45, 53, 56, 58
Chatbots
, 82, 105, 120
China Commercial Banks
, 69
Chinese banking sector
, 65–66
City’s People Committee
, 49
Co-creation marketing
, 5, 195
Co-operatives
, 44–45
Cognitive competences
, 90
Conditional Value at Risk
, 65–66
Conscious processing
, 170
Consciousness
, 160
Construct macroeconomic uncertainty indexes (CMU)
, 68
Consumer decision making, advertisements, packaging and emotions in
, 156–160
Consumer-to-consumer relationships (CtoC relationships)
, 8–11
Content creation
, 182–183
Content-based digital marketing
, 183
Convex risk measures
, 70
Convexity
, 70
Corporate social responsibility (CSR)
, 44
Covariance optimisation model
, 71
Creative industries
, 81
Creativity
, 91
Crisis-based entrepreneurship education, research opportunities on
, 96–97
Customer experience (CX)
, 103–104, 136
artificial intelligence to enhance
, 138–139
in digital environment
, 137–138
intersection
, 104–105
lens of customer experience in relationship marketing
, 136–138
new framework to enhance
, 139–143
in physical environment
, 137
practical insights into anthropomorphic AI to enhance
, 105, 109, 117, 125
Customer relationship management (CRM)
, 192
Cyber-physical system
, 139
Dialogue, access, risk/benefits and transparency (DART)
, 5
Digital assistant
, 105, 118
Digital content
, 79–80, 187
Digital disruption in sport
, 80–82
Digital environment, customer experience in
, 137–138
Digital marketers
, 78
Digital marketing. See also Relationship marketing (RM)
, 2, 41–42, 65–66, 75–77, 79, 186
current trends
, 192–196
development
, 2
and electronic word-of-mouth
, 183–186
future directions and trends
, 196–198
future research direction
, 7, 9–10, 13
and impact on entrepreneurship education
, 91–92
to improve social entrepreneurship ecosystem
, 59–60
social forms
, 79–80
Digital sport marketing. See also Sport marketing
, 75–77, 81–82
future research suggestions
, 83–84
practical implications
, 82
theoretical contributions
, 83
Digital technologies
, 2, 191–192
Digitalisation
, 79
Digitalised brand engagement platforms
, 5
Disembodied anthropomorphic AI
, 105
‘Doi moi’ period
, 45
Double-sided customer relationship framework
, 6–7
Dual-path information processing model
, 182
E-commerce
, 19–20
eBay
, 6, 21
Ecolink
, 54
Ecosystem analysis
, 41–42
Education
, 98
Electroencephalography (EEG)
, 159–160
Electronic services (e-service)
, 77–78
Electronic word-of-mouth (eWOM)
, 4, 181, 183, 186
digital marketing and
, 183–186
recommendations to business
, 186–188
social impacts and
, 184–185
Email
advertising
, 3
marketing
, 2–3
Embodied anthropomorphic AI
, 105
Emotional/emotions
, 90–91
advertising
, 158–159
competences
, 90
in consumer decision making
, 156–160
intelligence
, 91
Empowerment
, 88
Enterprise Law
, 49, 51
Entertainment factors
, 24
Entrepreneurial competencies
, 89–90
Entrepreneurial ecosystems
, 98
Entrepreneurial intention
, 88–89
Entrepreneurial self-efficacy
, 90
Entrepreneurship
, 43, 89
Entrepreneurship education
, 87–88, 91
competences
, 90
digital marketing and impact on
, 91–92
emerging themes
, 94–95
gender and
, 97–98
measure effectiveness of
, 95–96
new theoretical bases
, 96–97
types
, 92–94
Euro-zone bond market
, 65–66
Experience-based approaches
, 94
Experiential learning
, 95
Eye movement
, 164
Eye tracking
, 155–156, 162, 165
analysis result
, 167–170
literature review of research concepts
, 156–165
methodology
, 165–167
Facebook
, 81–82
FBA Innovation Challenge
, 47–48
Financial services
, 122–124
Fixations
, 164
analysis
, 167–168
Flight Centre Travel Group
, 124, 141–142
FlyZoo Hotel
, 124, 141–142
Gender and entrepreneurship education
, 97–98
Geopolitical risk index (GPR index)
, 65–66, 68
Global economic political uncertainty (GEPU)
, 65–66
Global Entrepreneurship Monitor (GEM)
, 97–98
Google
, 3
GoPro
, 193
5G technology
, 198
Healthcare
, 124–125
Heat maps
, 164, 168
analysis
, 167–168
‘Hierarchy of effects’ model
, 158–159
Home entertainment
, 118–120
HopeBox
, 47–48
Hospitality
, 124
Humanoid robots
, 105, 125
IKEA Place
, 197–198
Immersive marketing
, 7, 11
Immersive technologies
, 197–198
Impact Investors
, 53
Influencers marketing
, 195–196
Information and communication technologies (ICT)
, 2
Information technology (IT)
, 5
Instagram
, 81–82
Institutional framework
, 48–50
Intangibility
, 22–23
Integrated marketing communication (IMC)
, 155–156
Intellectual capital (IC)
, 65–66
Interactive content
, 194
Interactive websites
, 5
Internet marketing. See Digital marketing
Internet of Things (IoT)
, 2, 12–13, 118, 120, 137–138
Kickstarter
, 6
Knowledge economy
, 88
KOTO
, 47–48, 53
Learning
, 89–90
Legal & regulatory frameworks
, 50–52
Live streaming
, 194
Live videos
, 194
Lotus Impact
, 53
LoweBot
, 122
Lyft (car-sharing)
, 6
Marketing communication
, 47–48
Markowitz model
, 65–66
Marriott International
, 124
Medical Technology Transfer and Services (MTTS)
, 54
Micro-influencers
, 196
MIDAS-GARCH model
, 65–66
Minister of Planning and Investment (MPI)
, 48
ModiFace
, 197–198
Monetary policy uncertainty (MPU)
, 68
MSN
, 3
Nadia
, 125
National Business Registration Agency (NBRA)
, 48
National Disability Insurance Scheme (NDIS)
, 125
Natural language processing (NLP)
, 146
Neuromarketing
, 161–162
Neuroscience
, 90–91
Non-profit organisations (NGO)
, 45
Not-for-profit sector social entrepreneurship
, 43
Offline marketing
, 4
Omnichannel marketing
, 192–193
Online consumer behaviour
, 23–24, 30
Online marketing. See Digital marketing
Online shopping
, 20–21
Online shopping cart abandonment (OSCA)
, 19–20
aesthetic design of web page
, 23
antecedents
, 20–21
causes
, 20
consumers engage in
, 34–35
entertainment factors
, 24
financial reasons
, 22
intangibility
, 22–23
managerial implications
, 32–34
method
, 25
privacy issues
, 23
reasons for
, 20, 24, 30, 32
recommendations for businesses
, 34–36
results
, 25–29
shopping carts as organisational tool
, 21–22
social influences
, 23–24
strategies
, 35–36
technology glitches
, 24
time pressures
, 22
updated model
, 24–29
Online technology
, 191–192
Organisation for Economic Co-operation and Development (OECD)
, 43–44
Oxfam
, 53
Packaging
, 155–156
in consumer decision making
, 156–160
Para-social interaction theory
, 96
Patamar Capital
, 53
Pepper robot
, 122
Phillip Hue
, 118
Physical environment, customer experience in
, 137
Physical spaces
digitising
, 140–141
mixing digital with
, 142–143
Physical-digital space (PDS)
, 136, 139–140, 143, 146, 148
scaling up
, 148
small and embracing failure
, 147
understanding technologies
, 146
use cases
, 146–147
Planning competency
, 89–90
Pokemon Go
, 142
Portfolio
, 65–66
Privacy issues
, 23
Private social entrepreneurship
, 43
Professional internships
, 93–94
Prosumption marketing
, 8–11
in sharing economy
, 6–7
Provider-focused marketing communications
, 6–7
Public sector social entrepreneurship
, 43
Pupil centre corneal reflections (PCCR)
, 163
Purchase Intention
, 158–159
Radio-Frequency Identification (RFID)
, 141
Real-time bidding
, 196
Relationship marketing (RM). See also Digital marketing
, 2, 78, 103–104, 191–192
intersection
, 104–105
lens of customer experience in relationship marketing
, 136–138
theories and practices
, 135–136
Relationship perspectives
in academic research
, 2
future research direction
, 7–13
Retailing
, 120–122
Saccades
, 164
Sapa O’Chau
, 47–48
Search engine marketing
, 3–4
Self-control competency
, 89–90
Sephora Virtual Artist
, 197–198
Service learning
, 92–93
‘Share of Coke’ campaign
, 193
Sharing business models
, 6
Shopping carts as organisational tool
, 21–22
Skills & business development support
, 55–56
Small and medium enterprises (SMEs)
, 49–50
Smart home
, 118–120
SmartAisle
, 120
Social aspects theory
, 97
Social competences
, 90
Social enterprises in Vietnam
, 42–44
Social entrepreneurship. See also Entrepreneurship education
, 42
culture
, 46–48
ecosystem analysis
, 46–59
features
, 43
managing, measuring and reporting impact
, 56–59
models
, 43
practices
, 46
in Vietnam context
, 44–46
Social impacts
, 183–184, 186
content in digital marketing and
, 183–184
and e-WOM
, 184–185
theory
, 184
Social influences
, 23–24
Social interaction
, 187
Social loafing theory
, 96
Social media
marketing
, 5–6, 8
platforms
, 6
Social networking sites
, 5
Social power theory
, 96
Spam
, 3
Sport marketing
, 80
programs
, 84
theory
, 83
Static subliminal stimulus
, 167
Statistical analysis
, 169–170
Stimulus-organism-response model (S-O-R model)
, 7
Strong AI
, 125–127
Subconscious
, 160
Subliminal
, 160–162
advertising
, 155–158
images
, 165
perception
, 160–161
words
, 165
Subsidy Period
, 44–45
Superintelligence
, 125–127
Technology
, 2, 138, 197–198
glitches
, 24
‘The he xanh JSC’ (THX)
, 54
Theory of Buyer Behaviour
, 20–21
Theory of risk minimisation
, 70–71
Threshold
, 161
Time pressures
, 22
Time to First Fixations (TIFFs)
, 169
Tourism
, 124
Traditional services, digitising
, 141–142
Travel
, 124
Travel Solutions
, 124, 141–142
Twitter
, 81–82
Two-step implementation approach
, 148
Uberis Capital
, 53
Uncanny valley effect
, 145
Unconscious
, 160
Unitus. See Patamar Capital
User-generated content (UGC)
, 4–5, 192–193
Value at Risk (VaR)
, 65–66
Value co-creation
, 83
Verbal self-report studies
, 158–159
Vietnam
, 41–42
digital marketing to improve social entrepreneurship ecosystem
, 59–60
literature review
, 42–44
social enterprises in
, 42, 44
social entrepreneurship in Vietnam context
, 44–46
Virtual reality (VR)
, 7, 197–198
Voice search smart speakers
, 196
Weak/narrow AI
, 125–127
Web marketing. See Digital marketing
Website marketing
, 2–3
Work integration social enterprise (WISE)
, 43
Yahoo
, 3
Zilok (goods rental)
, 6
Zora
, 125
- Prelims
- Chapter 1 The Development and Current Trends of Digital Marketing and Relationship Marketing Research
- Chapter 2 Abandonment Issues: Why Consumers Abandon Online Shopping Carts
- Chapter 3 Digital Marketing and Social Entrepreneurship in Vietnam
- Chapter 4 Digital Marketing and Geopolitical Uncertainty in Banking Portfolio Management: Evidence for China Commercial Banks
- Chapter 5 Digital Sport Marketing
- Chapter 6 Entrepreneurship Education and Digital Marketing: What Does the Future Hold?
- Chapter 7 Are We Already Living with Skynet? Anthropomorphic Artificial Intelligence to Enhance Customer Experience
- Chapter 8 Blurring the Line between Physical and Digital Environment: The Impact of Artificial Intelligence on Customers' Relationship and Customer Experience
- Chapter 9 An Analysis of Subliminal Static Images and Words Using Eye Tracking Techniques
- Chapter 10 Igniting the Flame with Electronic Word-of-mouth in Digital Marketing
- Chapter 11 The Current Trends and Future Direction of Digital and Relationship Marketing: A Business Perspective
- Index