Index

Creativity and Marketing: The Fuel for Success

ISBN: 978-1-80071-331-4, eISBN: 978-1-80071-330-7

Publication date: 2 August 2021

This content is currently only available as a PDF

Citation

(2021), "Index", Pantano, E. (Ed.) Creativity and Marketing: The Fuel for Success, Emerald Publishing Limited, Leeds, pp. 187-192. https://doi.org/10.1108/978-1-80071-330-720211016

Publisher

:

Emerald Publishing Limited

Copyright © 2021 Emerald Publishing Limited


INDEX

AACSB
, 172

Abductive thinking
, 88

Absorbing artistry
, 137

Advertising
, 56, 120

advertising/promotion
, 20

labelling brand posts regulations as
, 120–125

regulations
, 122

in sports context
, 22

works
, 27–28

Advertising Standards Authority (ASA)
, 121

AirBnB
, 87, 94

Alarm policy makers
, 61

Alcohol beverage sector
, 105, 109, 111

Art-based initiatives (ABIs)
, 135–136

conceptual framework for ABIs-enabled value co-creation
, 141–143

conceptualisation of ABIs-enabled value co-creation
, 140–143

influence of ABIs on value creation
, 137–138

literature review
, 134–140

service logic and co-creation
, 138–139

working mechanisms
, 136–137

Art(s)
, 21, 134

art based interventions
, 58

experiences
, 142

potential of deploying arts in luxury business
, 134–138

Artfulness creation
, 137

Artification
, 134

Artificial Dog
, 107

Artificial intelligence (AI)
, 28–29, 102

tools
, 102

usage of AI to develop new products
, 103–105

Artistic artefacts
, 135–136

Artistry
, 136

absorbing
, 137

Artworks from artworld
, 136

Attending artworks
, 137

Beauty brands
, 52, 56–57, 60–61

Beauty industry (see also Fashion industry)

communicating sustainability and role of creativity in marketing communications
, 53–61

disrupters
, 61

global beauty industry and sustainability
, 52–53

Beauty vloggers and bloggers
, 56

Beer Fingerprinting
, 107

Black Lives Matter
, 26

Body Shop’s refill store
, 52

Brand

brand-execution quality
, 28

collaborations
, 156–161

knowledge
, 142

management-oriented evaluation of CGIIs
, 161–162

outlook for brand management and research
, 162–164

posts
, 122–124

BrewDog
, 106–107

Carlsberg
, 107–108

Challenges
, 4, 7–8

Circumstance distillery
, 108–109

Classic communication models
, 54

Classic influencer
, 150

Clean beauty
, 53, 59, 61

Co-creation
, 138–139, 179

Cognitive defence
, 121

Cognitive psychology
, 60

Collaborative consumption
, 4, 6–8

Committee of Advertising Practice (CAP)
, 121, 123

Communication
, 53

language and colour of
, 59–60

sustainability marketing
, 53–57

Computer-generated image influencer (CGII)
, 150–151

behaviour and brand collaborations
, 155

brand management-oriented evaluation of CGIIs
, 161–162

creative CGII and brand collaborations
, 156–161

demographics
, 152–153

followers
, 155–156

landscape
, 152–156

outlook for brand management and research
, 162–164

positioning
, 154–155

Congress Party India
, 130

Consumer attitudes
, 8–9

Consumer creativity
, 61

Consumers’ perceptions
, 53–54, 56, 60

Content marketing
, 120, 122–123, 125

COVID-19 pandemic
, 4, 6, 20, 106, 126

Creative advertising
, 20

Creative CGII
, 156–161

Creative confidence
, 88

Creative marketing, 4, 8–9 (see also Marketing)

barriers towards creative marketing teaching
, 180–181

and perceived swapping risks
, 9–11

teaching practices
, 179

Creative problem-solving approach (CPS approach)
, 173

Creativity
, 4, 9, 20–22, 54–59, 86, 102, 170–172

as teachable ‘skill’
, 178–179

advertising works
, 27–28

e-sports
, 24–25

extreme sports
, 23–24

fantasy football and online fan communities
, 26

future of
, 28–29

in marketing as inspiration
, 177

in marketing communications
, 53–61

as novelty
, 176–177

in NPD
, 103–104

in on-pack sustainability marketing communications and consumers’ perceptions
, 60–61

opportunities for
, 25–26

opportunities in streaming/TV on demand
, 26

playable Ad formats
, 27

prominence
, 28

sports context
, 22

traditional sports
, 22–23

Credence attributes
, 61

Cross-cultural advertising
, 59–60

Cultural references
, 127, 129–130

Customer centricity
, 83

Customer relationship management (CRM)
, 71, 73

DAZN
, 26

Depop
, 7, 10

Design mindset
, 86, 88, 93–94, 96–97

Design thinking method (DT method)
, 70, 83, 86–89

from designerly thinking to
, 71–74

future of
, 96–97

influence of DT on marketing strategy and mix
, 74–77

lead user workshops
, 77–81

market fit
, 71–77

and marketing
, 89–90

principles of design thinking frameworks
, 90–93

shortened DT process
, 73

and social problems
, 96

for trust over revenue
, 97

value of
, 95–96

at work
, 93–95

Digital technology
, 20, 25

Diigitals, The
, 161

Disruptive innovation
, 7, 83

Disruptive thinking
, 76, 83

Distinctive assets
, 27–28

Divergent thinking
, 103

Drink industry
, 103, 110

Driving consumer action
, 123

Driving mental availability
, 28

Driving technologies
, 157

Dutch Advertising Code
, 121

E-sports
, 24–25

eBay
, 10

Edgework theory
, 23

Electronic brochures
, 40

Ellen McArthur Foundation (EMF)
, 6

Ellesse UK
, 160–161

Embroidery programme
, 143

Empathy
, 75

Equity Centered Community Design
, 96

Equity design
, 96–97

Experiential learning theory
, 91

Extreme sports
, 23

creativity in
, 23–24

Facebook Gaming
, 25

Fake influencers, new wave of
, 150–152

Fantasy football and online fan communities
, 26

Fantasy Premier league
, 26

Fashion brand
, 160–161

Fashion industry, 4, 9, 53 (see also Beauty industry)

challenges
, 4

pre-and post-COVID-19
, 4–6

Fashion revolution
, 53

First Photoshop
, 151

Fixing Fashion Report
, 5

Flexibility
, 103–104

Fluency
, 103–104

Fordist production model
, 34

Formal ethnographic interviews
, 91

Formal/governed districts
, 37

Frame and reframe principle
, 92, 94

#GGBlooms pattern
, 134

#GGCaleido pattern
, 134

Ginette
, 108

Global Cosmetics Industry (GCI)
, 59

Gold jewellery
, 34

Golden Gate Regional Center (GGRC)
, 94

Greek Higher Education
, 170

literature review
, 171–173

methodology
, 173–175

results
, 175–181

Green shaming brands
, 56

Greenwashing
, 58

Heavy/light buyers
, 27–28

High image logos
, 59

High recognition and involvement logos
, 59

Higher Education (HE)
, 170

Home and interior
, 157–158

Hotel Le Grand XX and noounouri
, 158–159

Human-centred design (HCD)
, 87

HypeAuditor
, 152

Identity
, 41, 42–43

IDEO
, 86

IDEO. org
, 96

team
, 95

work
, 89

IKEA
, 157–158

Imagine and design principle
, 92

Imma
, 156–158

Industrial districts
, 34

Influencer marketing
, 150

Influencers
, 150

classic
, 150

classification
, 151

relevance and new wave of fake influencers
, 150–152

Informant diaries
, 91

Information
, 37, 41–42, 138

Information and business technology (IBT)
, 34

for Italian jewellery district communication
, 38–40

limits and opportunities
, 35

weight of IBT in communicative and competitive development goals
, 45–47

Innovation
, 34–35, 86, 102

#InsideOut movements
, 53

Intel
, 87

Interactive marketing for Italian jewellery district communication
, 38–40

Interactive meme in political advertising
, 128–129

Intercepts
, 91

International Chamber of Commerce (ICC)
, 59

Internet of Things (IoT)
, 80

Internet-based technological solutions (IB technological solutions)
, 34, 45

mapping of IB communicative impact on Italian jewellery districts
, 41–44

iPod (Apple)
, 103

ISEAL Alliance
, 59

Italian jewellery districts
, 34

characteristics
, 35–38

identity and quality
, 37

interactive marketing and IBT for
, 38–40

mapping of IB communicative impact on
, 41–44

research methodology
, 40–41

structural characteristics
, 35

structural framework
, 34

weight of IBT in communicative and competitive development goals
, 45–47

Jewellery

firm
, 34

sector
, 36, 40

Jewellery Boutique Show
, 44–45

Kayo
, 26

Kentucky Fried chicken (KFC)
, 162

Kim Kardashian and noounouri
, 159

Labelling brand posts regulations as advertising
, 120

brand posts
, 122–124

content marketing
, 122–123

Language and colour of communication
, 59–60

Le Royal Monceau (LRM)
, 158–159

Lead user workshops
, 77

making abstract ideas tangible–additional tools in DT workshops
, 79–81

product innovation: inverter’
, 77–79

Learning
, 173, 179

by local systeming
, 37–38

process of
, 37

LEGO building
, 58

LGBT issues
, 26

Liberatory Design
, 96

Long and Short of It (Binet and Field)
, 20–21

Love inspired narrative
, 59

Low investment logos
, 59

Luxury
, 134

brands
, 143, 156–157

customers
, 142

fashion brand
, 144

potential of deploying arts in luxury business
, 134–138

Make and experiment principle
, 93

Marketing
, 87

communication
, 123

and creativity
, 172–173

design thinking and
, 89–90

influence of DT on marketing strategy and mix
, 74–77

relations
, 34

McKinsey Design Index (MDI)
, 95

Meaningfulness
, 102–103, 106, 108, 110

Medium-large-scale firms
, 34

Memes
, 125

adding interactivity to
, 127–128

components
, 125–127

cultural references
, 129–130

failing to creative in political brand posts
, 130

interactive meme in political advertising
, 128–129

Mind mapping
, 73, 81

#MyStyleMyRules campaign
, 161

Narcos
, 130

NASA
, 87

Natural materials
, 52

Natural/informal districts
, 37

Netflix
, 125–127

Netnography
, 91

New products development (NPD)
, 102

creativity in
, 103–104

data collection and procedure
, 105–106

key findings
, 106–109

methodology of research
, 105–106

multiple case research
, 105

theoretical background
, 103–105

usage of AI to develop new products
, 104–105

NFL fantasy leagues
, 26

Nike+ campaign
, 9

‘No Digital Distortion’ mark
, 151, 162

Non-governmental organisations (NGOs)
, 58

Non-participant observation
, 91

#notphotoshopped hashtag
, 151

Novelty
, 102–103, 171

creativity as
, 176–177

Observe and notice principle
, 92, 94

On-pack sustainability claims
, 58–59

Organic posts
, 120

Organisational culture
, 83

Originality
, 103–104

Orovicenza. it
, 44

Packaging communications
, 57–58

Participant observation
, 91

People brand
, 159

PillPack, Inc.
, 86, 93

Playable Ad formats
, 27

Playful creativity
, 58

Porsche
, 156–157

Presence
, 40, 42

Primary packaging
, 57

Priori customer integration
, 71

Problem-solving
, 9

Problem–solution fit
, 70

Product innovation: inverter case study
, 77–79

Productive variety
, 36

Product–market fit
, 70–77

Prominence
, 28

Prototyping techniques
, 79

Public administration official website
, 41

Qualitative study
, 171

Relations
, 41, 43

Rent the Runway
, 7

Samsung mobile and Lil Miquela
, 159–160

SAP
, 87

Secondary packaging
, 57

Service
, 158–159

logic
, 138–139

Sharing-in
, 7

Shudu
, 160–161

Social media
, 7

advertising
, 122

brand posts
, 128, 130

influencers
, 150

Sports context
, 22

Stanford d.school adds mindsets
, 88, 91

Storytelling
, 10, 58

Streaming/TV on demand, opportunities in
, 26

Sustainability

communicating
, 53–61

global beauty industry and
, 52–53

issues
, 4

marketing communication
, 53–57

Sustainable development
, 52

Swap shops
, 7–8

Swapping
, 4, 8–9

and changing consumer attitudes
, 6–9

events
, 8, 10

perceived swapping risks
, 9–11

Swishing
, 10

Synergic collaboration
, 37

Teaching creativity
, 173

Technology brand
, 159–160

Tertiary education
, 170

Tertiary packaging
, 57

Thematic map
, 175

Top Model
, 5

Trade fair websites
, 41

Traditional sports
, 22–23

Transparency
, 58–59

Twitch
, 20, 25, 27

Twitter
, 120, 159, 161

UberEATS
, 93

Understanding customer requirements
, 71–72

Unity
, 27

Value creation

conceptualisation
, 140–141

influence of ABIs on
, 137–138

process
, 134

review of value
, 139–140

working mechanisms of ABIs on
, 136–137

Value proposition
, 138

Value-in-context
, 140

Value-in-exchange
, 139

Value-in-experience
, 140

Value-in-use
, 139–140

Venetian Province
, 44

Verbalisation
, 60

Vertical industry portal
, 41

Vicenza oro T.Gold
, 44

Visualisation
, 78

Waste in fashion industry
, 6

Weight of IBT in communicative and competitive development goals in jewellery districts
, 45–47

#Who-MadeMyClothes movements
, 53

World Commission on Environment and Development (WCED)
, 52

YouTube Gaming Live
, 25