Index

Natalia Kucirkova (University of Stavanger, Norway and The Open University, UK)

The Future of the Self: Understanding Personalization in Childhood and Beyond

ISBN: 978-1-80043-945-0, eISBN: 978-1-80043-944-3

Publication date: 1 February 2021

This content is currently only available as a PDF

Citation

Kucirkova, N. (2021), "Index", The Future of the Self: Understanding Personalization in Childhood and Beyond, Emerald Publishing Limited, Leeds, pp. 277-284. https://doi.org/10.1108/978-1-80043-944-320211012

Publisher

:

Emerald Publishing Limited

Copyright © 2021 Natalia Kucirkova


INDEX

Abstraction
, 134–137

Accelerated migration
, 108

Acceleration
, 212–213

of change
, 114–116

correlates of personalization
, 91–97

mediators
, 108–116

moderators of extreme personalization
, 97–108

personalization and power
, 89–91

symptoms of extreme personalization
, 116–121

Accommodation
, 231

Actor–network theories
, 177–178

Adaptation
, 32–33

Adaptive learning
, 141–142, 221

Adaptive personalization
, 2–3, 141–142

Agency
, 12, 65–68, 166, 211–212

5As of agentic personalization
, 86–88

agentic and automated choices
, 72–77

agentic and automatic personalization
, 68–72

bi-composition
, 67

hypothesis
, 77–88

optimal levels
, 81–84

paradox
, 63, 78

privacy paradox
, 84–86

Agentic choices
, 72–77

Agentic personalization
, 68–72

Alexa
, 21, 41

Alternative metaphors
, 154–155

Alternative selves
, 217

Always Be Charging (ABC)
, 41

Amazon
, 75

American Academy of Pediatrics (AAP)
, 187

American culture
, 18

Answer–response model
, 136

Anthropocene
, 215–216

Anthropomorphism
, 20–22

Apple Watch
, 125

Argonauts, The
, 112

Arkangel
, 43

Art curators
, 200

Assessments
, 56–58

Assimilation
, 231

Attention Merchants, The
, 47

Austerity
, 109

Authentic instruction
, 27–28

Authenticity
, 111

Autobiographical selves
, 217

Automated choices
, 72–77

Automated personalization
, 2–3

Automated technology
, 58

Automatic personalization
, 68–72

Autonomy, attachment, authenticity, aesthetics and authorship of agentic personalization (5As of agentic personalization)
, 12, 86–88

Avatars
, 71–72

Behavioral genetics
, 36

Belonging
, 166

Bioconservatist perspectives
, 37

Bitmojis
, 147

Black Mirror
, 43

Bloggers
, 225

Body-related personalization
, 124–127

Brain cells
, 143

Bring your own device (BYOD)
, 163

Bubble tests
, 55

Cambridge Analytica Scandal
, 25

Capital
, 104–105

Capitalism
, 97–98

“Capitalism Without Capital”
, 100

Capitalist corporations
, 47

“Caring and sharing” scheme
, 120

Catharsis
, 198–199

Child(ren)

abilities
, 222–223

assessments and personalized education
, 56–58

child-centered education
, 27, 78

child-centered media production
, 70

child-oriented instruction
, 28

childhood poverty
, 110

complexity of personal data
, 59–61

data-driven education
, 54–56

extreme amplification
, 46–49

internet for children
, 49–50

making
, 29, 32

optimal quantities of personal data
, 61–63

persuasive design of technologies
, 44–45

psychology theories
, 8

quantities of personal data
, 50–54

TV programs
, 226

use of technologies
, 41

Children’s Digital Story Books
, 186–188

Children’s Story Books
, 185

Choices
, 2, 72, 96

“Clan-like” philosophy
, 101

Coding movement
, 71

Cognitive load
, 80

Cognitive psychology research
, 167

Collective migrations
, 108–116

Collective narcissism
, 118

“Comic about comics”
, 76

Comics
, 15

Commercial models of personalization
, 150

Commercial personalization, beginnings of
, 94–97

Commercialization
, 48

Commercially produced personalized books
, 191–192

Common Sense Media
, 43

Computer as human brain metaphor
, 151–154

Computers act As Persuasive Technologies (CAPTology)
, 225

Congruence between ideal and actual “self”
, 131–134

Constructionism
, 138

Context of use, content of activity, children’s individual characteristics and traditions of community (4Cs)
, 211

Contextualization
, 200–202

Contextualized talk
, 189–190

Contrast-driven elections
, 110

Conversations
, 190, 202–204

Coronavirus apps
, 84

Covid-19 pandemic
, 117

Creative making
, 71

Creative writing
, 201

Creativity
, 70

Customer

choice
, 73

persona
, 21

Customization
, 31–33

Customized products
, 3–4

Customized shirt
, 30

Cybernetics
, 151

Data, 5 (see also Personal data)

colonialism
, 11

data-based instruction
, 55

data-driven education
, 54–56

data-free zones
, 20

future
, 62

Datafication, scale of
, 39–41

Datafied selves
, 217

Dating apps
, 106

Decentralized data servers
, 226

Decontextualized talk
, 189–190

Deep personalization
, 19

“Deep reading” processes
, 188

Default network
, 143

Density
, 123, 213–214

abstraction
, 134–137

adaptive personalization and adaptive learning
, 141–142

body-related personalization
, 124–127

congruence between ideal and actual “self”
, 131–134

desired difficulties
, 137–141

extended self theory
, 128–129

networked self
, 130

optimal personalization density
, 150–155

personalized brain
, 143–146

relational self
, 146–150

replicating instead of extending our bodies
, 127–128

Designer babies
, 113

Desired difficulties
, 137–141

Determinism
, 8

Dialecticism
, 204

Dialogic learning functions
, 173

Dialogical approaches to education
, 14

Dialogue
, 171

in education
, 171–177

Differentiated education
, 27

Differentiated learning
, 3–4

Difficult transaction model
, 73

Digital

amnesia
, 57

books
, 186

detox
, 99

information
, 39

library
, 26

personalization
, 3, 5

self
, 147–149

Digitized personal data
, 24–25

Disaster selfies
, 229–230

Discernment
, 178

Disequilibrium state
, 231

Disinterested interest
, 215

Distance
, 183, 214–217

distancing techniques
, 15

personal resonance
, 204–207

personalized story books
, 188–192

stories and narratives
, 183–188

Distancing hypothesis
, 192

contextualization
, 200–202

conversation
, 202–204

empathy options in relation to stories
, 197

immersion/identification options in stories
, 196

quadrants of social cognition
, 196

techniques
, 199–200

Drag nets
, 26

E-books (see Digital—books)

Early childhood
, 26–30

Ebay
, 75

Edtech market
, 164

Education Endowment Foundation
, 231

Education(al)
, 214

approaches
, 27–28

futures
, 177

geneism
, 179

genomics
, 179

meteorological metaphor personalization
, 180–182

myths
, 167–168

technology
, 162–165

EDUCE adaptive educational system
, 138–139

Edwardian model of education
, 55

Effective Pre-school, Primary and Secondary Education Project
, 228–229

Enantiodromia
, 34

Encoding variability
, 59

Endowment effect
, 75

Engaged pluralization
, 224

Engagement
, 169–170

Equilibration
, 231

Ergodic literature
, 199

European General Data Protection regulation
, 25

Everywear
, 125

Expanded selves
, 217

Expectancy-value theory
, 193

Extended self theories
, 13–14, 128–129

External body extensions
, 126

Extreme personalization (see also Optimal personalization)

moderators of
, 97–108

symptoms of
, 116–121

Face-based personalization
, 49

FANG firms
, 51

Fear of failure
, 119

Fear of missing out (FOMO)
, 119

Fear of other
, 109

Fictional stories
, 200

Films
, 15

Finger-Reader™
, 126

Fitbit apps
, 125

Forced migration
, 108

Fourth Industrial Revolution
, 39

Fragmentation–amplification process
, 209

“Free dating” apps
, 106

Free play
, 27

Free will
, 224

FRIENDS program
, 229

Future personalized books
, 206–207

Game of power
, 91

Generation Alpha
, 1

“Generation Me”
, 18

“Generation Wealth” (documentary)
, 99

Gig economy
, 52, 102, 105–106

Global business travel
, 110

Google, Apple, Facebook and Amazon firm (GAFA firm)
, 51

Government regulation
, 25–26

Great Acceleration
, 114

Gross domestic product (GDP)
, 96

GSM telephone system
, 143

Handbook on Wealth and the Super-Rich
, 105

Handle technique
, 149

Happiness
, 69

Hawthorne effect
, 85

Historic biases
, 54

Hook Model
, 44

Hoped-for possible selves
, 132

Human brain–computer analogy
, 152

Human teaching
, 162–165

Human–computer interaction (HCI)
, 219

studies
, 76

Humankind
, 39

‘Hungry Caterpillar’ (Carles)
, 31

Ideal self
, 132–133, 217

Identity
, 132, 146, 209

chameleons
, 113

IKEA effect
, 74

Image-based method of word learning
, 149

Imagination Library
, 24

In-group empathy (see Parochial empathy)

Individualism–collectivism
, 222

dualism
, 17–18

Individualization
, 32–33

Individualized education
, 27

Inequality
, 91–97

Influencers
, 47

Infosphere
, 11, 39, 130

Innovative edtech
, 161

“Inspirational” campaigns
, 119

Instagram stars
, 47–48

Intellectual humility
, 204

Inter-textuality
, 200

Internal body extensions
, 126

Internet
, 49

for children
, 49–50

internet of Things
, 130

Intuitive system
, 205

iPads
, 41–42

iPhone
, 21

IQ test
, 221–222

iRead system
, 221

Jacob’s ladder of motivation
, 167

Jellies App
, 29

Juxtaposed learning
, 175

Kidfluencers
, 48

Kloneworld™
, 127

Knowledge building community systems
, 174

Knowledge Forum
, 175

“Labor-saving” technologies
, 90

Layers, The
, 130

Learning
, 134, 138–139

Lego
, 74

Literary novels
, 15

Live literacies
, 73

Localization
, 31

LOGO robot
, 160

Maker Movement
, 29

Market economy
, 98

Market society
, 98

Martin’s hypothesis
, 59

Mastery learning
, 163

Match. com
, 228

Me Books™ app
, 192

“Me Generation”
, 9

“Me Mobiles”
, 9

Me Too movement
, 100

Mediators
, 108–116

Medicine
, 142

“Mere ownership” effect
, 75

Meritocracy
, 97–108

Meteorological metaphor personalization
, 180–182

Meteorology measurements
, 181

Migration
, 108

Millennials
, 11

Mind-wandering
, 143

Minecraft
, 28, 74

Mister Rogers’ Neighborhood
, 229

Mobility
, 107, 115

Moderators of extreme personalization
, 97–108

Montessori Method
, 28

“More is better” model
, 51, 53, 58, 61–63, 96, 210

Multi-dimensionality of personalization
, 17

Multimedia
, 39

multimedia/literacy choices
, 73

stories
, 71–72

Name Jar, The (Choi)
, 23

Name-based personalization
, 22–24, 49

Name-effect
, 22

Narratives
, 183–188

Nature and nurture in “self”
, 36–38

Nearby-hand hypothesis
, 170

Neoliberal capitalism
, 97–108

Netflix

for films
, 102

netflix-inspired commercial model
, 11

netflix-inspired personalized education
, 54

Networked self
, 13–14, 130, 217

Neurodiversity movement in education
, 77

Neuroimaging studies
, 143

New global nomads
, 111

New literacy studies
, 177–178

New media humanism
, 11–12

Newtonian determinism
, 9

“No means no” messages
, 61

Non-digital personalization
, 3

Non-personalization
, 30–33

Non-transparent algorithm
, 100

Novelty
, 170

Observational studies
, 42

Online platforms
, 132–133

Open-ended apps
, 176

Open-ended design
, 74–77

Optimal personalization (see also Extreme personalization)

alternative metaphors
, 154–155

for children
, 20

computer as human brain metaphor
, 151–154

density
, 150

Oral story-telling
, 15

‘Others’
, 171

Out-group empathy
, 194

Ownership
, 23

PAD emotions
, 225

Paradox of choice
, 72

Parochial empathy
, 193–195

Peer review of information
, 46

Personal confusion
, 116

Personal data
, 7, 11

complexity
, 59–61

economy
, 1

optimal quantities
, 61–63

quantities of
, 50–54

Personal knowledge
, 220

Personal migrations
, 108–116, 111–114

Personal possession
, 220

Personal resonance
, 204–207

Personalization
, 2, 4, 9, 17, 30–31, 44, 89–91, 146, 166–170, 188

applications
, 10

based on diverse personal data
, 24–26

commercial and educational use of
, 19–20

correlates
, 91–97

and early childhood
, 26–30

educational approaches to
, 2

effects on consumer behavior
, 7

name-based personalization
, 22–24

nature and nurture in “self”
, 36–38

personalization–inequality relationship
, 96

revolution
, 114

revolution
, 13

revolution
, 94

techniques
, 3

theory of
, 1–2

Personalization and pluralization (P–P)
, 14, 227

balance
, 34–36, 38, 81–82, 209, 216–217

curriculum
, 170–171

design solutions
, 50, 140

Personalized algorithms
, 50

Personalized anonymity models
, 220–221

Personalized assessments
, 159–162

Personalized books
, 9, 191–192

Personalized brain
, 142–146

Personalized design
, 28–30

Personalized donor–recipient matching
, 124

Personalized education
, 2, 10, 27–28, 56–58, 69, 158–159

Personalized figurines
, 127–128

Personalized gifts
, 2

Personalized healthcare
, 95

Personalized learning
, 3, 27, 230

Personalized life hacks
, 71

Personalized medicine
, 2, 7

Personalized mnemonics
, 149–150

Personalized news
, 2

Personalized online world
, 150

Personalized shirt
, 30

Personalized space
, 104–108

Personalized story books
, 188

commercially produced personalized books
, 191–192

shared book reading
, 189–191

Personalized time
, 100–103

Personalized treatment
, 126

Personification
, 20–22

Persuasive design of technologies
, 44–45

Physics analogy
, 9

Pinwheel self
, 216

Play
, 135

Playful curriculum
, 28

Pluralism
, 34

Pluralization
, 10, 33–34, 166–168

Plutocratic capitalism
, 98

Polyphony
, 35–36

Pop-up selfie museums
, 148

PopJam
, 28

Population
, 46

Portable self
, 111

Positionality
, 100

Post-Millennials
, 11

Power
, 89–91

Precise personalized medicine model
, 179

Pretend play
, 135

Printing
, 39

Privacy paradox
, 84–86

Private Life of the Brain, The
, 143

Programmatic pluralization
, 139–140

Psychographics
, 124

Psychometrics
, 124

Public education system
, 233

Quantities of personal data
, 50–54

Quantity of digital data
, 39

children’s use of technologies
, 41–63

scale of datafication
, 39–41

Quantum physics
, 8–9

Randomized controlled trials (RCTs)
, 233

Rasas
, 206

Reactive design
, 29–30

Reading stories
, 15, 183

Real self
, 132

Reality
, 21, 100

Reciprocity
, 166

Reflective cognitive system
, 205

Relational self
, 146, 217

personalized mnemonics
, 149–150

selfies
, 147–149

theories
, 13–14

Relativism
, 8

Remediation
, 222

Remembered self
, 154

Responsive design
, 29–30

Ressentiment
, 118

Ruling capitalist class
, 90

Satellites
, 180

Screen time
, 103–104

Screen-space
, 104

Scribblitt
, 185

Scribd
, 102

Self, 1, 10, 18, 26, 61, 123, 129, 172 (see also Relational self)

Self-actualization
, 37

Self-determination
, 71, 166

Self-distanced talk
, 203–204

Self-efficacy
, 66

Self-esteem
, 66

Self-image
, 66

Self-presentation theory
, 131

Self-reference effect
, 7, 131

Self-referential

information
, 131

speech
, 7

talk
, 203–204

Self-regulation
, 66

Self-relevance
, 205

Self-representation
, 71

Self-talk
, 135

Self-worth
, 66

Selfies
, 147–149

generation
, 18

Self–other distance in texts
, 15

Sequence
, 157, 214

dialogue in education
, 171–177

educational futures
, 177–182

educational technology vs. human teaching
, 162–165

myth
, 14, 168–170

personalization vs. pluralization
, 166–168

personalized and standardized assessments
, 159–162

personalized vs. standardized education
, 158–159

P–P curriculum
, 170–171

Shared book reading
, 189–191

Sharing economy
, 102, 228

Shelfies
, 147

Skylanders
, 28

“Slow down” movement
, 120

Slow TV
, 229

Small Basket of Happiness
, 154

Smart toys
, 136–137

Snapchat
, 28

Social cues
, 69

Social cultural developmental theory
, 154

Social proof
, 46

Social robots
, 69

Society of The Spectacle, The
, 99

Socio-cultural education
, 219

Socio-cultural learning theory
, 172

Spotify for music
, 102

Standardization
, 96

Standardized assessments
, 159–162

Standardized education
, 158–159

Sterile practices
, 53

Stories
, 15, 183–188, 234

Story-telling curriculum (Paley)
, 68

StoryBird
, 185

StoryJumper
, 185

Student-focused instruction
, 28

Targeted online services
, 223

Tattoos
, 126–127

Technology
, 223

in children’s lives
, 41

determinism
, 168

developers
, 29

technology-driven personalized education
, 164–165

technology-free kindergartens
, 41

technology-free zones
, 20

Template-based apps
, 176

Test-oriented education
, 159

Testing Charade, The
, 158–159

Theory of diversity
, 59

Three-dimensional space
, 11

ToyTalk Ltd.
, 224

Traditional institutions
, 110

Transactional model
, 36

Transhumanist perspectives
, 37

Transitional objects
, 20

Transparency
, 83

True selves
, 132, 217

Twitch
, 29

Uber economy
, 102

Ultra-personalization
, 19

“Ultra-personalized” body extensions
, 127

Unbound selves
, 217

Unboundedness of online self
, 129

Uncanny Valley Theory
, 79–80

Uncertainty (see Personal confusion)

Unfair algorithm
, 100

Universal design
, 77

US tattoo industry
, 127

User profiling
, 70

Usie
, 147

Utility value interventions
, 193

Video production
, 71

Violence
, 109–110

Virtual reality (VR)
, 16, 133

researchers
, 134

Visual communication, theory of
, 224–225

Volition
, 71

Voter nostalgia
, 120

Weather radars
, 180

Web 2. 0
, 2, 132, 152

Web 3. 0
, 152

WeNeedDiverseBooks
, 185

Western acceptance of individualistic values
, 99

Western democracies
, 110

Western education ideals
, 162

Wiki walking
, 188

Word-learning technique
, 149

Wordpress blogging site
, 225

Writing
, 39

You-Tube

algorithm
, 41

entrepreneurs
, 47–48

Zone of proximal development
, 172