TY - CHAP AB - Abstract The chapter concludes the section on cross-innovation and convergence processes between audiovisual media industries and the education sector. It addresses, first, that these processes are not driven by any specific technology, but by two broad and interdependent processes – individualisation that makes people in insecure careers search for personalised learning opportunities and the experience economy that produces expectations for learning experiences to be pleasurable and fun, that is, gamified. The chapter demonstrates the emergence of EdTech as a new dialogic subsector operating between the publicly operating education sector and the private media and information and communication technology industries. It demonstrates the inherent institutional diversity in and around this subsector and discusses the nature of the dialogues constituting it. It, lastly, addresses the risks deriving from global platformisation to the education sector and demonstrates how Estonia’s government-run platforms, effectively cross-innovation systems linking teachers, learners and content providers in dynamic ways, could present feasible alternatives to the global platforms. SN - 978-1-78769-980-9, 978-1-78769-977-9/ DO - 10.1108/978-1-78769-977-920191013 UR - https://doi.org/10.1108/978-1-78769-977-920191013 AU - Ibrus Indrek AU - Rajahonka Mervi ED - Indrek Ibrus PY - 2019 Y1 - 2019/01/01 TI - Conclusions: Cross-innovations between Audiovisual and Education Sectors T2 - Emergence of Cross-innovation Systems PB - Emerald Publishing Limited SP - 105 EP - 111 Y2 - 2024/04/16 ER -