Index

Barrie Gunter (University of Leicester, UK)

Gambling Advertising: Nature, Effects and Regulation

ISBN: 978-1-78769-924-3, eISBN: 978-1-78769-923-6

Publication date: 9 April 2019

This content is currently only available as a PDF

Citation

Gunter, B. (2019), "Index", Gambling Advertising: Nature, Effects and Regulation, Emerald Publishing Limited, Leeds, pp. 193-200. https://doi.org/10.1108/978-1-78769-923-620191011

Publisher

:

Emerald Publishing Limited

Copyright © 2019 Emerald Publishing Limited


INDEX

Accessibility of gambling
, 3–4, 22

Adaptation
, 79–81

Adaption
, 33, 153

Addiction to gambling
, 36, 120

Addictive behaviour management
, 126

Adolescents
, 99

problem gamblers
, 12

‘Adult fun’ defence
, 11

Adults

about gambling advertisements
, 92

studies with
, 91–92

Adverse health consequences
, 125

Advertisements
, 41, 81, 116, 133

Advertisers
, 42, 61–62

Advertising
, 14, 17, 19–20, 103, 133, 143–144, 154

awareness
, 90–91

bans
, 76, 84

effects
, 103–104

effects and gambling experiences
, 103–104

estimating impacts of
, 116–117

expenditure
, 70–71

exposure
, 106

literacy
, 17

platforms
, 147

regulations
, 85

regulators
, 36

restrictions
, 121, 151–156

role in problem gambling
, 115–116

Advertising Association
, 17

Advertising Code of Loto Quebec
, 149

Advertising Standards Authority (ASA)
, 14, 135, 145

banned gambling advertisement
, 137

‘Affiliate programmes’
, 50

Alcohol
, 13, 153

advertisements
, 96

Alcohol advertising

effects of
, 17

research
, 71–73

studies
, 72

Alcohol consumption
, 36, 117

counter-advertising in
, 124–128

American Association of Advertising Agencies
, 18

Amusement arcades
, 22

Animation in gambling promotions
, 8–9

Anti-gambling campaigns
, 120

Appeal types
, 114, 121

Arcades
, 39

Array of manipulative techniques
, 127

Attention-grabbing lottery advertising
, 38

Attractive female spokespersons and demonstrators
, 51

Attractive lottery advertising
, 38

Attributed advertising effects
, 87, 94–99

Audience perception
, 63–65

Australia gambling
, 147

Australian Commercial Television Industry Code of Practice
, 147

Australian gamblers
, 30

Australian research
, 46

Availability
, 79–81, 153–154

heuristic
, 108, 127

Awareness
, 52, 61, 113

brand
, 82

consumers’
, 22, 105–106

of gambling advertising
, 90–91, 113

public
, 78

Banning gambling advertising
, 124

Bans

comprehensive advertising bans
, 76–78

of gambling advertising
, 86

Barcelona Online Casino
, 98

Bars and clubs
, 22, 39

Behaviour change interventions
, 125

Behavioural effects
, 87, 94, 96

Behavioural phenomena
, 157

Bet365
, 8

Betting

bet types
, 114

firms
, 49

shops
, 22, 24

Betting and Gaming Act (1960)
, 20

Bingo games
, 24

Brand advertisers
, 61–62

Broadcast advertising of gambling games
, 134, 145

Bwin Interactive Entertainment
, 129

Calling people to action
, 81–82

Canadian researchers
, 45

Cartoon characters, use of
, 9, 11–12, 14, 99

Casino City Directory
, 50

Casinos
, 22, 39, 79, 103–104, 131

games
, 24, 32

Cause–effect

hypotheses
, 139

relationships
, 96

Celebrity

endorsers
, 61

power
, 9–10

role-models
, 51

sports personalities as endorsers of gambling games
, 60–62

Central processing
, 155–156

of advertising message
, 82

‘Challenge’ of gambling
, 124

Children

exposure to gambling promotions
, 92

perceptions
, 93

response to gambling advertising
, 91–92, 99

Cinema advertising
, 76

Closed market
, 142

Codes of practice
, 122, 134, 136, 144

for gambling advertising
, 128, 145–149

Coding frame
, 43

Cognitive processes
, 138–139

Commercial advertising
, 19

Communications

literacy
, 126

technologies
, 22, 82

Communications Act
, 134

Consumers
, 71, 156

behaviour
, 106

involvement
, 108

literacy
, 101

need
, 157

Consumption change model
, 32

Content analysis
, 43

Counter-advertising
, 119

in alcohol, food and tobacco fields
, 124–128

Counter-gambling campaigns
, 120

independent efforts
, 130–131

industry efforts
, 129–130

Creative marketing of gambling
, 57–59

Cross-sectional panel studies
, 71, 72

Cue exposure theory
, 113–115

Cultural context of gambling advertising
, 144–145

Daily Keno
, 90

Demographic

attributes
, 123

identifiers
, 42

Diagnostic screening instruments
, 33

Digital communications technologies
, 18, 22, 157

Disordered gambling
, 25

Dispositions to gambling
, 105–106

Econometric studies of gambling advertising
, 79

Economic efficiency of gambling advertising
, 79

Educational campaigns
, 125

social marketing campaigns
, 130

Effective behaviour change model
, 120

Embedded advertising
, 47

Emotional framing techniques
, 94

Emotional themes
, 46

English Premier League
, 55

Entertainment-oriented formats
, 88

‘Escape’
, 124

European Commission
, 2

European Union
, 140

Excess gambling
, 5

Excitement
, 124

Exposure to gambling advertising
, 89–90

Eye-tracking technology
, 100

Facebook
, 60, 127

First Amendment
, 134

Fluffy Favourites
, 7, 136, 138

Food field, counter-advertising in
, 124–128

Football clubs
, 9

Football pools
, 24

Free-to-play simulated gambling games
, 8

Frequency counts
, 42

Gamblers
, 4, 64–65, 80, 97, 113, 124

thought processes
, 14–15

‘Gamblification of sports’
, 54

Gambling
, 10, 19, 31, 128, 141, 143, 150

advertisers
, 44, 51, 127

behaviour
, 8, 24, 106–107

companies
, 9

experiences
, 103–104

firms
, 129, 139

gambling-specific prevention programmes
, 121

games
, 22, 26, 39–41, 108–109

industry
, 24, 33

internet
, 21–22

internet and problem
, 27–29

laws
, 21

legislation
, 20, 134–135

liberalisation
, 20–21

operators
, 53–54, 57, 60

organizations
, 8

participation
, 88

prevalence of problem
, 26–27

prevalence of youth
, 22–23

problem
, 23–26

and related skills workshops
, 121

simulated and youth
, 29–30

solutions
, 31–33

therapy
, 113

Gambling Act (2005)
, 20, 145

Gambling advertisements
, 44, 53–54, 153

adults about
, 92

in Canada
, 149

in China
, 149

in Malaysia
, 149

perceptions
, 91–92

in Singapore
, 147–149

young people about
, 93–94

Gambling advertising
, 1, 6, 9, 18, 35, 78, 87–88, 133–134, 141, 157

accessibility of gambling
, 3–4

advertising role in problem gambling
, 115–116

animation in gambling promotions
, 8–9

appeals to young people
, 51–52

bans
, 85

celebrity power
, 9–10

codes of practice
, 145–149

concerns about industry practices
, 15–18

counter-advertising in alcohol, food and tobacco fields
, 124–128

counter-gambling campaigns
, 129–131

discovering risk factors in
, 121–122

and dispositions to gambling
, 105–106

effects of
, 119

finding fault in internet gambling
, 122–124

gamblers’ thought processes
, 14–15

gambling advertising and gambling behaviour
, 106–107

gambling and marketing
, 38–41

gambling and problem behaviour
, 111–112

impact of gambling promotions
, 12–14

identifying potential advertising harm
, 36–38

impressions in advertising effects on problem gambling
, 112–113

internet-based projects
, 131–132

measuring volume of advertising
, 41–42

mechanisms of effect
, 113–115

nature
, 42–45

normalising effect of
, 114–115

online gambling advertising
, 48–51

and potential problem behaviour impact
, 110–111

problem gambling
, 119–120

problem gambling
, 4–6

psychological mechanisms underpinning effects
, 107–110

range of interventions
, 120–121

regulators
, 7

research with potentially harmful products
, 104–105

targeting young
, 6–8

on television
, 45–48

volumes and participation levels
, 83–84

young and problem gambling
, 10–11

Gambling Commission
, 2, 9, 136, 145–146

Gambling literacy

advice
, 25

approach
, 124

Gambling Prevalence Survey
, 28

Gambling promotions
, 6, 53

animation in
, 8–9

impact
, 12–14

potential impact mechanisms of
, 81–83

Genesis of gambling
, 116

Genuine gambling
, 23

Globalisation
, 54

Goldsmith research
, 56

Government-sponsored lotteries
, 133

Habitual gambler
, 151

Halo effect
, 138

‘Harm minimisation’ messages
, 130

Harmful consumption
, 32

Health professionals
, 9

Home-based gambling
, 3

Home-based games
, 39

Horse betting games
, 32

Illegal under-age gambling
, 150

Impact attribution
, 63–65

Impressions in advertising effects on problem gambling
, 112–113

In-depth interview studies
, 91

Incentives
, 107

Independent, The
, 2

Independent efforts, counter-gambling campaigns in
, 130–131

Indirect advertising
, 76

Industry Code for Socially Responsible Gambling
, 147

Industry efforts, counter-gambling campaigns in
, 129–130

Industry Group for Responsible Gambling (IGRG)
, 145

Industry practices
, 15–18

Informed policy-making
, 143

Instant games
, 32, 83

Institute for Public Policy Research
, 26

Institutional-level variables
, 68

Inter-coder reliability
, 43

Internet
, 18, 22, 151, 157

gamblers
, 4, 28

internet-based interventions
, 125

internet-based projects
, 131–132

internet-based treatments
, 126

Internet gambling
, 4, 21–22, 25, 27–29, 133

advertising
, 46

fault finding in
, 122–124

provider
, 129

‘Internet-only’ gamblers (IGs)
, 30

‘Jack and the Beanstalk’
, 7, 9, 136, 138

Jungle Book, The
, 13

‘Knowledge’ about gambling
, 113

‘Land-based-only’ gamblers (LBGs)
, 30

Legislative loopholes
, 8–9

Liberalisation of gambling
, 20–21

Limited Ban
, 76–77

Live sports events
, 24

Local community-based interventions
, 125

Lottery/lotteries
, 24, 37–39, 89, 133, 144, 157

advertising
, 107

draws
, 38

gambling
, 38, 107, 153

promotions
, 42

ticket price
, 83

Macro-level variables
, 68

Macro-market effects of gambling advertising

alcohol advertising research
, 71–73

availability and adaptation
, 79–81

consumer behaviour
, 67

econometric studies of gambling advertising
, 79

effectiveness of macro-level interventions
, 85–86

gambling advertising bans
, 85

gambling advertising volumes and participation levels
, 83–84

potential impact mechanisms of gambling promotions
, 81–83

tobacco advertising research
, 73–79

total consumption model
, 69–71

variables in
, 68

Maladaptive response
, 27

Market-level variables
, 68

Marketing
, 38–41

campaigns for gambling
, 88, 114–115

Marketing inducements
, 114

Marketing messages
, 123

Mass media
, 151

promotions
, 127

Media coverage
, 42

Media tracking services
, 41

Message content of lottery advertisements
, 46

Message formats
, 114

Migration of gambling

games
, 141

onto Internet
, 4, 26

Misleading advertisements
, 127

Mixed empirical evidence
, 4

‘Mixed-mode’ gamblers (MMGs)
, 30

Mobile communications technologies
, 88

Mobile interfaces
, 18

Mobile phone apps
, 41

Moderate gamblers
, 32

Monetary payments
, 40

Motivation types
, 124

Multi-variate statistical analyses
, 72

National codes
, 149

National Gambling Impact Study Commission (1999)
, 99

National governments
, 20

backed gambling games
, 89

National Internet gambling survey
, 22

National Lottery
, 2, 83, 145

competitions
, 21

National Lottery Act (1993)
, 20

National Opinion Research Center (NORC)
, 12

National Research Council (NRC)
, 12

Non-gamblers
, 87, 90

Non-gambling outlets
, 33

Non-lottery gambling
, 97

Non-problem gamblers
, 23

Normalisation of gambling
, 142

Normalising effect of gambling advertising
, 114–115

North American Think Tank on Youth Gambling
, 12

Objective measures of advertising volumes
, 41

Observational evidence
, 21

Offline gambling games
, 1, 4

Online casino
, 137

game players
, 21

Online communication
, 125–126

Online databases
, 123

Online gamblers
, 30

Online gambling
, 8, 23, 30, 80, 122, 153

advertising
, 48–51

Online games
, 11, 13, 33

Online marketing
, 123–124

messages
, 96

Online platforms
, 48

Online poker games
, 50, 52

Online treatment
, 126

Ontario Gambling Control Act
, 45

Ontario Problem Gambling Research Centre
, 44

Open market place
, 142

Ottawa Charter for Health Promotion
, 119

Outdoor advertisements
, 41, 96

Outdoor advertising
, 76

Paddy Power
, 8–9, 13, 137

Partial bans of gambling advertising
, 86

Pathological gamblers
, 15

Pathological gambling
, 120

prevalence
, 5

Peddling public harm
, 13

Peripheral level processing
, 82, 155–156

‘Permission-based’ marketing
, 123

Personalising marketing campaigns
, 123

Piggy Payout
, 7, 138

Pirate Princess
, 7, 138

Playground style designs of casino
, 104

Playing lotteries
, 31

Playing slot machines
, 32

Point-of-sale advertising
, 76

Poker
, 50–51

Popularity of gambling
, 103

Potentially harmful products, research with
, 104–105

Premier League clubs
, 9

Presenters
, 114

Problem behaviour, gambling and
, 111–112

Problem gamblers
, 14–15, 23, 26–27, 83

Problem gamblers
, 156

Problem gambling
, 4–6, 10–11, 23–30, 68, 111–112, 119–120, 122, 124, 151–156

advertising role in
, 115–116

charities
, 9

impressions in advertising effects on
, 112–113

prevalence
, 26–27

rates
, 81

Product advertising
, 44

Production techniques
, 126

Psychological

harm
, 36

mechanisms underpinning gambling advertising effects
, 107–110

processes
, 87

tests
, 33

Psychologists
, 14

Public health

authorities
, 1

context
, 73

model
, 119, 145

Public image of gambling
, 103

Public interest
, 138

Public service announcements
, 125

Q-sort technique
, 99–100

Quantitative data files
, 43

Queensland
, 147

Gambling Advertising Guidelines
, 148

Raison d’être
, 144

Recreational gamblers
, 157

Register with consumers

adults about gambling advertisements
, 92

advertising awareness
, 90–91

attributed advertising effects
, 94–99

exposure to gambling advertising
, 89–90

perceptions of gambling advertisements
, 91–92

young people about gambling advertisements
, 93–94

young people at special risk
, 99–101

Regulation of gambling advertising
, (see also Gambling advertising), 154, 157

advertising restrictions and problem gambling
, 151–156

cultural context and
, 144–145

gambling advertising codes of practice
, 145–149

issues within requirements for better regulation
, 141–142

lessons from research
, 140–141

lotteries
, 133–134

regulatory action
, 134–138

regulatory models examples from other fields
, 149–151

requirements for
, 138–140

responsible gambling
, 156–157

type of regulation
, 142–144

Regulatory loopholes
, 13

Regulatory models
, 142

from other fields
, 149–151

Relaxation role of gambling laws
, 54–57

Remote Gambling Association
, 11

Representativeness heuristic
, 108

Respondents
, 72

Responsible advertising
, 144

Responsible gambling
, 156–157

policies
, 120

Responsible Gambling Mandatory Code of Practice
, 147

Retail outlets
, 39

Schools-based preventative programmes
, 121

Scottish Premier League
, 55

Screening tests
, 25

Self-attributed effects
, 87

Self-limiting effect of bets
, 129

Simulated gambling
, 29–30

Single distribution theory
, 31

Situational factors
, 58–59

Slot machines
, 24

Slow-burn effect
, 36

Smaller-scale studies
, 91

‘Social accessibility’ attributes
, 80

Social barriers to gambling
, 22

Social gambling
, 109

Social marketing
, 125, 140

campaigns
, 125

strategies
, 130

Social media
, 127

platforms
, 48

sites
, 40, 48, 126

Social norm aspect of gambling
, 109

Social policies
, 73, 122

Socially responsible gambling
, 147

Societal-level variables
, 68

Sponsorship
, 76, 115

Sport and gambling relationship
, 25, 29, 53–54

celebrity sports personalities as endorsers of gambling games
, 60–62

gambling, sport and other risky behaviour
, 62–63

from prevalence and messages to audience perception and impact attribution
, 63–65

role played by relaxation of gambling laws
, 54–57

significance of globalisation
, 54

sport and creative marketing of gambling
, 57–59

sports association and normalising of gambling
, 62

‘Sportification of gambling’
, 54

Sports betting promotions
, 46

Sports events
, 22

Spot advertising on television
, 58

Standardisation of rules
, 53

Statewide Gambling Therapy Service
, 113

Statistical probability
, 153

Street Betting Act (1906)
, 20

Structural factors
, 59

Subtle deception techniques
, 126

Sunday Times, The
, 9, 14–15, 135–136

Supra-national lotteries
, 83

Tackling gambling pathology
, 120

Technological changes
, 20

Technological innovations
, 22

Teenage children
, 6

Teenagers
, 8

Telebingo
, 90

Television
, 1

advertisements
, 96

gambling advertising on
, 45–48

Text message advertising
, 82

Theoretical analyses
, 44

Third-person effect
, 95

Time periods
, 43

Time-series analyses
, 71

Tobacco
, 13

consumption
, 36, 150

counter-advertising in tobacco field
, 124–128

products
, 77, 143

Tobacco advertising
, 152

effects of
, 17

research
, 73–79

Top Cat
, 13

Total consumption model (TCM)
, 31

Traditional concept of gambling
, 109

Trained coders
, 43

Training programmes
, 121

Triggering consumer behaviour
, 82

True gambling
, 40

Twitter
, 60, 127

Underage gamblers, research with
, 37

United Kingdom (UK)
, 21

advertising codes
, 145–146

broadcasting and telecommunications regulator
, 47

Gambling Commission
, 7, 9, 11

US National Research Council
, 12

Usability test
, 131

Victoria Derbyshire Show
, 55

Visibility of gambling advertising
, 154–155

Wagering
, 10

Weak Ban
, 76–77, 78

World Wide Web
, 18

Young gamblers
, 113

Young gambling
, 10–11

Young people

about gambling advertisements
, 93–94

at special risk
, 99–101

Young problem gamblers
, 29

Youth gambling
, 29–30

prevalence of
, 22–23

problem
, 120

YouthBet.net
, 131