Furthermore, the existence of “community networks (networked knowledge boundaries)” inside and outside the company enabled the integration of different kinds of knowledge and achieved technological innovation (incremental innovation, architectural innovation) in the development of PlayStation as a new product.
Kodama, M. (2017), "Corporate Venture Business Based on Holistic Leadership: A Case Study of Sony", Developing Holistic Leadership, Emerald Publishing Limited, Bingley, pp. 215-232. https://doi.org/10.1108/978-1-78714-421-720171008
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