Index

Igor Hawryszkiewycz (University of Technology, Sydney, Australia)

Designing Creative Organizations

ISBN: 978-1-78714-035-6, eISBN: 978-1-78714-034-9

Publication date: 2 December 2016

This content is currently only available as a PDF

Citation

Hawryszkiewycz, I. (2016), "Index", Designing Creative Organizations, Emerald Group Publishing Limited, Leeds, pp. 261-270. https://doi.org/10.1108/978-1-78714-035-620161015

Publisher

:

Emerald Group Publishing Limited

Copyright © 2017 Emerald Group Publishing Limited


INDEX

Abductive process
, 24

Access to knowledge, improving
, 185

Agility
, 24–25, 84, 95, 107, 115, 234

Amazon
, 40

Analytic methods and design thinking, combining
, 55–57

ARUP
, 201

Barriers of innovation
, 206

Big data
, 10, 30, 36, 45, 110, 226

characteristics of
, 44

finding and getting the needed data
, 43–44

search strategies
, 44

sources of
, 43

Brainstorming
, 58, 64, 108, 111, 119, 126, 127, 129–130, 138, 139, 140, 141, 182

and business building blocks
, 217, 223

for conceptual solution
, 194

diagrammatic representation of
, 126

guiding and leading
, 120

to identify issues and problems
, 158–163

to identify themes
, 142–144

for joint value propositions
, 186–192, 193

objectives, setting
, 119–120

objectives, types of
, 120

organizing the canvas to record outcomes
, 121

questioning
, 122

rules of behavior
, 122

session time limits, setting
, 120–121

structured argumentation, encouraging
, 121–122

visualizations, choosing
, 123

Brokering services
, 204–205

Business agility
, 84

Businesses
, 2–3, 8, 19–20, 24, 57, 95, 123

building and managing, to create stakeholder value
, 21

building blocks
, 242

collaboration
, 95–97

digitalizing of
, 90–93

diversifying into new activities
, 97

in the fashion industry
, 11

innovations
, 183

multidisciplinary task groups, creation of
, 96

new organizational structures, trend to
, 96–97

Business model
, 5, 20, 33, 70, 209

building block
, 211–212, 214–215

brainstorming with
, 223

choosing
, 213–214

experimentation with
, 223

from conceptual models to
, 216–223

conceptual solution for proposed holiday
, 212–213

designers
, 158

disruption
, 5–6

implications
, 6–7

emerging technologies, getting value from
, 221–222

evaluation
, 230

innovation
, 210

pizza business
, 225–230

for policy formation
, 245

practice
, 223–225

Business plan
, 249

components of
, 252

Business proposal, structure of
, 251

Business value
, 40

from social media
, 41

technology contribution to
, 37

from using the cloud
, 38

Canvases
, 64–65, 121, 122, 172

Change management
, 146, 174

bottom-up example for
, 149

Chief design officer
, 25, 185

Chief Executive Officer (CEO)
, 27

Citrix
, 63, 118, 247

City design
, 201–204

City services, themes for
, 149–151

Clothing manufacturing businesses
, 11

Cloud
, 361, 38–40

Collaboration
, 57–58, 72, 90, 98, 108, 119, 242, 246, 247

Collaborative agencies, delivering services through
, 99

disaster, recovery from
, 101–102

organizational structures in agency systems
, 99–101

platforms as solutions
, 102

Commercial evaluation
, 253–254

Community participation
, 201–202

Community resilience
, 174–175

Complexity
, 157–158, 210

versus complicated systems
, 4

framework
, 157, 166–167

gaps
, 168

and its implication
, 4

Complicated systems
, 4

Conceptual solution
, 182, 212–213

developing
, 192–198

Connectivity, raising
, 185

Continuous product development
, 199–200

Contract development, journey map for
, 82

Creative design team
, 107, 111–114, 126–127, 137–138, 158, 159, 179, 186, 188, 236, 241

brainstorming
, 119

building
, 116

teamwork, importance of
, 118

developing themes
, 138

to develop understanding and empathy
, 126–127

Creativity
, 25, 54, 55, 59, 64, 67, 108–111, 116–117, 182, 210, 234

organizing for
, 235–236

Customer innovation
, 185

Data analytics
, 10, 45

levels of support
, 45

as a service
, 45

Deductive process
, 24

Design culture
, 25, 29–30, 99, 237–238

Design environment, providing
, 241

business building blocks, choosing
, 242–243

creative design teams, choosing tools and building blocks for
, 241–242

developing building blocks
, 243

interdisciplinary support, building blocks for
, 245–246

policy formation, building blocks for
, 244, 245

social service delivery, building blocks for
, 243

space and team work
, 241

Design process
, 53, 114

analytic methods and design thinking, combining
, 55–57

canvases to support creative and innovative practices
, 64–65

design thinking
, 57–59, 61–63, 65–67

Double Diamond method
, 114–116

enterprise and social network diagrams
, 72

freeform models
, 83

and business agility
, 84–85

generic concepts
, 83–84

journey maps
, 77, 80

extending to in-depth interaction
, 81

at initial part of contact
, 80–81

for managing global teams
, 82–83

maps, charts, and interface designs
, 67–68

persona empathy maps, empathize with stakeholders to develop
, 74–77

system diagrams
, 68–72

visualizations, developing
, 74

visualizations and perspectives
, 59–61

Design thinking
, 25, 36, 54, 57–59, 61–67, 72, 74, 77, 86, 89–90, 95, 99, 108, 113–114, 119, 121, 125, 144, 185, 200, 214, 217, 219, 225, 241, 247

Development technologies
, 34–35

Digital businesses
, 90

examples of
, 91–92

trend to digital enterprises
, 92–93

Digital creativity
, 182

Digital habitat
, 48–50

communicating in
, 49

Digital innovation
, 182–183

Digitization
, 91, 92, 157, 163–165

Disaster recovery
, 99, 101, 156, 163, 174, 176

Discovering the organization
, 126–127

Disruptive method
, 5–6

Disruptive technologies
, 24, 103

Diversifying into new activities
, 97

Double Diamond method
, 114–116

Emergency management and recovery
, 174

Energy supply, stakeholders and values in
, 18

Enterprise and social network diagrams
, 72

Ethnographic studies
, 65, 132

Evaluation methods
, 251

basic feature evaluation
, 252–253

commercial evaluation
, 253–254

Kano evaluation
, 254

SWOT (Strengths, Weaknesses, Opportunities, and Threats)
, 254–256

External frameworks
, 155–156

identifying problems from
, 161–162

Facebook
, 40

Fashion/garment industries
, 11–13

disruptions in
, 13

Firm
, 2–3, 7, 20, 23, 63, 68, 91, 95, 97, 103

Food chain
, 2–3, 20

Food industry, disruptions in
, 10–11

Food production
, 8–10

Framework for designing creative organizations
, 235

Framing and reframing, making sense through
, 22

Free car park spaces, sensing
, 47

Freeform models
, 83

and business agility
, 84–85

generic concepts
, 83–84

Gaps

complexity
, 168

identifying
, 156, 158

Garment/fashion industry
, 11–13

disruptions in
, 13

Garment manufacturing

rich picture of
, 12

system diagram for
, 69

Global management processes, reframing
, 174

Global project management
, 28, 72, 135, 146–148, 192

example
, 25–27

theme circles for
, 147

top-down and bottom-up
, 147–148

Global team management
, 71

kinds of stories in
, 25, 132, 133

Global world, organization in
, 2–4

Google
, 6, 401, 139

Government-industry collaboration
, 97–99

Hackathons
, 110, 150

Health care, stakeholders and values in
, 18

Individual businesses
, 7, 70

Industry organizations
, 7

fashion/garment industries
, 11–13

disruptions in
, 13

food industry, disruptions in
, 10–11

food production
, 8–10

Information system framework
, 157

for digitization
, 163–165

Information systems gaps
, 165

Innovation capability levels
, 247

Innovation teams, assembling
, 237

Innovation value chain
, 108–109, 119, 121, 125, 204, 234

creative design teams
, 111–114

creativity
, 110–111

Innovative solutions, developing
, 179

barriers to innovation
, 206

classifying solutions
, 183–185

conceptual solution
, 182

developing
, 192–198

digital innovation
, 182–183

drivers for design and innovation
, 199–204

city design
, 201–204

continuous product development
, 199–200

social innovation
, 200, 204

joint value propositions
, 181

brainstorming for
, 186–192, 193

managing ways of overcoming barriers
, 206

prototyping
, 198–199

strategies for innovation
, 204

open innovation
, 204–205

Interdisciplinary support, building blocks for
, 245–246

Interdisciplinary teams
, 25, 59, 62, 119, 157, 158, 247

creating
, 157

Internet of things
, 46–47

Joint value propositions
, 113, 115, 177, 181–182, 199, 206, 207, 209, 210, 212, 217, 218, 224, 248

brainstorming for
, 186–192, 193

Journey maps
, 20, 67, 72, 77–78, 80, 81, 195–197

for contract development
, 82

extending to in-depth interaction
, 81

at initial part of contact
, 80–81

for managing global teams
, 82–83

with touchpoints
, 78

Kano evaluation
, 254, 255

Large city, living in
, 14, 148–151

Learning, importance of
, 167, 170

Leasing vs buying
, 103

LEGO blocks
, 223

Local context framework
, 154, 156

Local themes
, 154, 158

Long-term disruption
, 5–6

Lotus Flower Brainstorming
, 139–140

Management
, 22–27, 53, 59, 64, 108, 116, 174, 238

strategy
, 24

systematic design process
, 238–240

Managing the design process
, 107

brainstorming
, 119

asking questions
, 122

guiding and leading
, 120

objectives, setting
, 119–120

objectives, types of
, 120

organizing the canvas to record outcomes
, 121

rules of behavior
, 122

session time limits, setting
, 120–121

structured argumentation, encouraging
, 121–122

visualizations, choosing
, 123

creative design teams, building
, 116

teamwork, importance of
, 118

design processes
, 114

Double Diamond method
, 114–116

innovation value chain
, 108

creative design teams
, 111–114

creativity
, 110–111

Maps, charts, and interface designs
, 67–68

McDonalds
, 56

Minimal viable product (MVP)
, 63, 198

Mobile technologies
, 6, 34

Mobility, increased
, 47–48

Multidisciplinary approach
, 58

Multidisciplinary task groups, creation of
, 96

New organizational structures, trend to
, 96–97

New/satellite cities, developing
, 14

Online user innovation communities (OUIC)
, 41

Open innovation
, 204–205

Organizational innovation
, 185

Organizational structure
, 96, 99, 236

culture and structure
, 236–237

Organizing for creativity
, 235–236

Osterwalder business building blocks
, 214–215

Outcomes, recording
, 172

Over time businesses
, 7

Pepsi Co.
, 20, 25, 247

Persona empathy maps
, 74–77

Persona maps
, 74, 76–77, 132, 134

Pizza business

conceptual solution for
, 227

setting direction with building blocks
, 225–230

Policy formation

building blocks for
, 244, 245

business model for
, 245

Porter’s value chain
, 108, 110–111

Post-it notes
, 63, 67–68, 128, 134, 251

Presentations, making
, 249–251

Problems in industry and society
, 3

Process innovation
, 185

Product development versus client development themes
, 246

Product innovation
, 184

Project management, global
, 72, 73, 74, 135, 146, 148, 174, 239

application to
, 192

stakeholders in
, 28

theme circles for
, 147

Prototyping
, 198–199, 206

“Providing Services” theme
, 148

Questioning
, 122

Reframing
, 22, 155, 163, 174, 176, 204

Renting vs buying
, 103

Resilience framework
, 157, 167–172, 201

Resilient cities, creating
, 201, 202

Rich pictures
, 7, 10, 27, 62, 70, 123, 147–148

of food production organization
, 9

of garment manufacturing
, 12

showing some aspects of living in a large city
, 15

Search strategies
, 44

Sensemaking
, 156–157

Sensor devices
, 47, 104

Service delivery

building blocks for social service delivery
, 243

platforms for
, 103–104

Service innovation
, 185

Session time limits, setting
, 120–121

Short-term disruption
, 5

Smart services
, 104

Social innovation
, 40, 65, 77, 99, 184, 185, 200, 204, 243

classification of
, 100

Social media
, 40, 92, 202

business value from
, 40, 41

sharing knowledge
, 40

working as communities
, 41–42

Social network diagrams
, 72, 241, 250

Social organizations
, 13

large city, living in
, 14

new/satellite cities, developing
, 14

platforms for
, 48

Social service delivery, building blocks for
, 243, 244

Social services, classification of
, 203

Social software
, 202, 204

Socio-technical innovations
, 200, 201

Stakeholders
, 3, 4, 10, 14, 18, 20, 28, 61–62, 67, 74, 81, 83, 127, 129, 132, 199, 200, 213, 217

to develop persona empathy maps
, 74–77

enriching stakeholder experience
, 20–21

Stakeholder value
, 18, 22–23, 74, 108, 122, 234

building and managing businesses to create
, 21

in energy supply
, 18

in health care
, 18

Starbucks
, 204

Stories

collection of
, 128–132, 133

organizing stories into themes
, 131, 144–145

recording
, 129

Storyboarding
, 128, 133–135

Strategic innovation
, 184

Structured argumentation, encouraging
, 121–122

Suncorp
, 90, 110, 116, 238

SWOT (Strengths, Weaknesses, Opportunities, and Threats)
, 254–256

Systematic design process
, 93, 238–240

moving design activities closer to customer
, 93–94

systematic proactive design approach, trending
, 94–95

System diagrams
, 68–72

for garment manufacturing
, 69

Teams, design

creating focus on
, 240–241

Teamwork
, 241

importance of
, 118

Technical evaluation
, 253

Technological innovation
, 184

Technology
, 6, 33

big data and data mining
, 42

big data, sources of
, 43

finding and getting the needed data
, 43–44

search strategies
, 44

cloud
, 38–40

data analytics
, 45

levels of support
, 45

as a service
, 45

emerging technologies, for business innovation
, 35, 36–37

Internet of things
, 46–47

mobility, increased
, 47–48

social media
, 40

business value from
, 40, 41

sharing knowledge
, 40

working as communities
, 41–42

social organizations, platforms for
, 48–50

types of
, 34

Theme issues, identifying
, 153, 162

brainstorming for
, 158–163

identifying problems from external frameworks
, 161–162

reframing problems
, 163

complexity framework
, 166–167

defining design
, 154

emerging solutions
, 156–158

terminology
, 156

using external frameworks
, 155–156

importance of learning
, 167

information system framework for digitization
, 163–165

reframing global management processes
, 174

reframing problems
, 174

resilience framework
, 167–172

resilience to disruption
, 174–176

Themes, identifying
, 137

brainstorming to
, 142–144

global project management
, 146–148

importance of themes
, 142–143

living in large city
, 148–151

organizing stories into themes
, 144–145

processes for defining themes
, 145–146

visualizations for themes
, 139–141

Time limits, setting
, 120–121

Tools
, 54, 55, 59, 65, 67, 241

Touchpoints
, 78, 79, 196–199

journey map with
, 78

Traffic sensor
, 47

Urban environments, developing
, 14

User experience, analyzing
, 185

Value chains
, 7, 108–111

relationships between
, 239

Vasterbotten Government Private Industry collaboration project
, 151

Visualizations
, 7–8, 18, 34, 59, 67–68, 122, 163, 210–211, 225, 242, 247, 250

choosing
, 123

developing
, 74

and perspectives
, 59–61

for themes
, 139–141

Wicked problems
, 14–18

characteristics of
, 16

organizations with
, 17

World Café
, 132