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An interface to virtual environments for people who are blind using Wii technology ‐ mental models and navigation

Lindsay Evett (Interactive Systems Research Group, Computing and Technology, Nottingham Trent University, Nottingham, UK)
Steven Battersby (Interactive Systems Research Group, Computing and Technology, Nottingham Trent University, Nottingham, UK)
Allan Ridley (Interactive Systems Research Group, Computing and Technology, Nottingham Trent University, Nottingham, UK)
David Brown (Interactive Systems Research Group, Computing and Technology, Nottingham Trent University, Nottingham, UK)

Journal of Assistive Technologies

ISSN: 1754-9450

Article publication date: 10 July 2009

211

Abstract

Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed. Research into accessible Virtual Environments has demonstrated great potential for allowing people who are blind to explore new spaces, reduce their reliance on guides and aid development of more efficient spatial maps and strategies. Importantly, Lahav and Mioduser (2005, 2008) have demonstrated that, when exploring virtual spaces, people who are blind use more and different strategies than when exploring real physical spaces, and develop relatively accurate spatial representations of them. The present paper describes the design, development and evaluation of a system in which a virtual environment may be explored by people who are blind using Nintendo Wii devices, with auditory and haptic feedback. The nature of the various types of feedback is considered, with the aim of creating an intuitive and usable system. Using Wii technology has many advantages: it is mainstream, readily available and cheap. The potential of the system for exploration and navigation is demonstrated. Results strongly support the possibilities of the system for facilitating and supporting the construction of cognitive maps and spatial strategies. Intelligent support is discussed. Systems such as the present one will facilitate the development of accessible games, and thus enable Universal Design and accessible interactive technology to become more accepted and widespread.

Keywords

Citation

Evett, L., Battersby, S., Ridley, A. and Brown, D. (2009), "An interface to virtual environments for people who are blind using Wii technology ‐ mental models and navigation", Journal of Assistive Technologies, Vol. 3 No. 2, pp. 26-34. https://doi.org/10.1108/17549450200900013

Publisher

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Emerald Group Publishing Limited

Copyright © 2009, Emerald Group Publishing Limited

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