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College‐aged young consumers' interpretations of product placement in social games

Huan Chen (Assistant Professor of Communication in the Department of Communication, School of Humanities and Social Science, The Behrend College, Penn State Erie, Erie, Pennsylvania, USA)
Audrey Deterding (Assistant Professor of Communication Studies in the Department of Communication, School of Arts and Letters, Indiana University Southeast, New Albany, Indiana, USA)

Young Consumers

ISSN: 1747-3616

Article publication date: 8 March 2013

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Abstract

Purpose

The purpose of the study is to explore how college‐aged consumers perceive and interpret product placement in the context of social games.

Design/methodology/approach

The theoretical perspective guiding the study is phenomenology, and the essay assignment and in‐depth interviews were used to collect data.

Findings

The themes emerged from the current data regarding the participants' interpretations of product placement in social games are: freedom of choice; subtleness and unobtrusiveness; and connection to real world consumption.

Originality/value

No study to date has been designed to explore the product placement in social network sites (SNSs), especially in the context of social gaming. The study fills the research gap by exploring college‐aged consumers' interpretation of product placement in the context of social games.

Keywords

Citation

Chen, H. and Deterding, A. (2013), "College‐aged young consumers' interpretations of product placement in social games", Young Consumers, Vol. 14 No. 1, pp. 41-51. https://doi.org/10.1108/17473611311305476

Publisher

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Emerald Group Publishing Limited

Copyright © 2013, Emerald Group Publishing Limited

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