To read the full version of this content please select one of the options below:

Violence in video games

Ellen Wolock (Children’s Software & New Media Institute)

Young Consumers

ISSN: 1747-3616

Article publication date: 1 June 2004

Abstract

Reviews the longstanding and controversial topic of the effects of video game violence on children. Examines existing research and draws on personal experience and an interview with Doug Lowenstein, President of the Entertainment Software Association, for a view from the video game industry. Reports limitations on the significance of the research: some is short‐term, on one type of game only, or not on the most realistic modern games. Concludes however that there is no reason to believe that playing aggressive games leads to an increase long term in aggressive behaviour: there is a lack of longitudinal study evidence, children are usually able to distinguish between fantasy and reality, and playing violent games may actually channel aggression. Indicates the usefulness of parental involvement in their children’s games and of publications like the “Children’s Software Review”.

Keywords

Citation

Wolock, E. (2004), "Violence in video games", Young Consumers, Vol. 5 No. 3, pp. 53-58. https://doi.org/10.1108/17473610410814256

Publisher

:

Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited