3‐D pose presentation for training applications

Kaitlyn Fox (School of Information Technology, Carleton University, Ottawa, Canada)
Anthony Whitehead (School of Information Technology, Carleton University, Ottawa, Canada)

Interactive Technology and Smart Education

ISSN: 1741-5659

Publication date: 22 November 2011

Abstract

Purpose

In the authors' experience, the biggest issue with pose‐based exergames is the difficulty in effectively communicating a three‐dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. The purpose of this paper is to examine options for pose presentation.

Design/methodology/approach

The authors examine three methods of presentation and feedback to determine which provides the user with the greatest improvement in performance. An on‐body sensor network system was used to measure success rates, and address the challenges and issues that arise throughout the process.

Findings

A three‐dimensional interface allows for full control of the camera, and after conducting all of the experiments, the importance of this feature became exceedingly apparent. Though other elements of feedback were able to illustrate specific problem areas, the camera rotation improved some success rates by more than double.

Research limitations/implications

Refinements of visual feedback methods during training could include determining the ideal position for the camera to view the avatar after the rotation to maximize pose comprehension. Future research could also include working towards providing the participant with more specific instructions, verbally or symbolically.

Originality/value

In a traditional setting, such as a yoga class, a physically present moderator would provide coaching to participants who struggled with pose reproduction. However, for obvious reasons, this cannot be implemented in a computer‐based training setting. This research begins to examine what is the necessary user interface for activities that are traditionally very closely monitored.

Keywords

Citation

Fox, K. and Whitehead, A. (2011), "3‐D pose presentation for training applications", Interactive Technology and Smart Education, Vol. 8 No. 4, pp. 249-262. https://doi.org/10.1108/17415651111189487

Download as .RIS

Publisher

:

Emerald Group Publishing Limited

Copyright © 2011, Emerald Group Publishing Limited

Please note you might not have access to this content

You may be able to access this content by login via Shibboleth, Open Athens or with your Emerald account.
If you would like to contact us about accessing this content, click the button and fill out the form.
To rent this content from Deepdyve, please click the button.