Combining learning and assessment in assessment‐based gaming environments

Diego Zapata‐Rivera (Educational Testing Service, Princeton, New Jersey, USA)
Waverely VanWinkle (Educational Testing Service, Princeton, New Jersey, USA)
Bryan Doyle (Educational Testing Service, Princeton, New Jersey, USA)
Alyssa Buteux (Educational Testing Service, Princeton, New Jersey, USA)
Malcolm Bauer (Educational Testing Service, Princeton, New Jersey, USA)

Interactive Technology and Smart Education

ISSN: 1741-5659

Publication date: 20 August 2009

Abstract

Purpose

The purpose of this paper is to propose and demonstrate an evidence‐based scenario design framework for assessment‐based computer games.

Design/methodology/approach

The evidence‐based scenario design framework is presented and demonstrated by using BELLA, a new assessment‐based gaming environment aimed at supporting student learning of vocabulary and math. BELLA integrates assessment and learning into an interactive gaming system that includes written conversations, math activities, oral and written feedback in both English and Spanish, and a visible psychometric model that is used to adaptively select activities as well as feedback levels. This paper also reports on a usability study carried out in a public middle school in New York City.

Findings

The evidence‐based, scenario design framework proves to be instrumental in helping combine game and assessment requirements. BELLA demonstrates how advances in artificial intelligence in education, cognitive science, educational measurement, and video games can be harnessed and integrated into valid instructional tools for the classroom.

Research limitations/implications

This paper provides initial evidence of the potential of these kinds of assessment‐based gaming tools to enhance teaching and learning. Future work involves exploring student learning effects in randomized controlled studies and comparing the internal assessment models to more traditional assessment instruments.

Originality/value

BELLA is the first step toward achieving engaging, assessment‐based, gaming environments for a variety of Science, Technology, Engineering and Math (STEM)‐related areas with explicit support for English language learners.

Keywords

Citation

Zapata‐Rivera, D., VanWinkle, W., Doyle, B., Buteux, A. and Bauer, M. (2009), "Combining learning and assessment in assessment‐based gaming environments", Interactive Technology and Smart Education, Vol. 6 No. 3, pp. 173-188. https://doi.org/10.1108/17415650911005384

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Publisher

:

Emerald Group Publishing Limited

Copyright © 2009, Emerald Group Publishing Limited

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